haskmon VS chessIO

Compare haskmon vs chessIO and see what are their differences.

haskmon

A Haskell wrapper for Pokeapi.co (by pjrt)

chessIO

Fast haskell chess move generator library and console UCI frontend (by mlang)
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haskmon chessIO
- 1
2 31
- -
0.0 1.6
about 8 years ago 11 months ago
Haskell Haskell
MIT License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

haskmon

Posts with mentions or reviews of haskmon. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning haskmon yet.
Tracking mentions began in Dec 2020.

chessIO

Posts with mentions or reviews of chessIO. We have used some of these posts to build our list of alternatives and similar projects.
  • The Stack Monoid, Revisited
    1 project | news.ycombinator.com | 17 May 2021
    Monoids are cool. It took me a long time to actually discover monoids during coding. It finally clicked when I realized the QuadBitboard I wrote for a chess move generator is actually a monoid. Empty board is the neutral element, and xor of all 4 bitboards is the operation.

    https://github.com/mlang/chessIO/blob/master/src/Game/Chess/...

What are some alternatives?

When comparing haskmon and chessIO you can also consider the following projects:

htiled - Import from the Tiled map editor.

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

fwgl

Allure - Allure of the Stars is a near-future Sci-Fi roguelike and tactical squad combat game written in Haskell; please offer feedback, e.g., after trying out the web frontend version at

gore-and-ash-demo - Demostration game for Gore&Ash engine

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

ecstasy - :pill: a GHC.Generics-based entity component system

Nomyx - The Nomyx game

rattletrap - :car: Parse and generate Rocket League replays.

YACPong

ActionKid - A video game framework for haskell

reflex-sdl2 - A minimal host for sdl2 based reflex apps.