crocodile VS implicit

Compare crocodile vs implicit and see what are their differences.

crocodile

An offline renderer written in Haskell featuring ray tracing and photon mapping (by TomHammersley)

implicit

A math-inspired CAD program in haskell. CSG, bevels, and shells; 2D & 3D geometry; 2D gcode generation... (by colah)
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crocodile implicit
- 4
24 1,285
- 0.8%
0.0 8.6
about 12 years ago 13 days ago
Haskell Haskell
GNU General Public License v2.0 only GNU Affero General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

crocodile

Posts with mentions or reviews of crocodile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning crocodile yet.
Tracking mentions began in Dec 2020.

implicit

Posts with mentions or reviews of implicit. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-09-06.

What are some alternatives?

When comparing crocodile and implicit you can also consider the following projects:

sdl2 - Haskell bindings to the SDL2 library

brick - A declarative Unix terminal UI library written in Haskell

reanimate - Haskell library for building declarative animations based on SVG graphics

openscad - OpenSCAD - The Programmers Solid 3D CAD Modeller

bindings-GLFW - Low-level Haskell bindings to GLFW

plot-light - A lightweight plotting library, exporting to SVG

plots - Haskell plotting library

opengles - A simplified OpenGL ES core wrapper library for Haskell.

X11 - A Haskell binding to the X11 graphics library.

gelatin - A nice Haskell graphics API. There's always room for jello.

OpenGLRaw - Haskell bindings to OpenGL (direct C bindings)

delaunay - Generates a Delaunay triangulation of a set of points