3d-render
ℝ³ space with vectors in Processing 4! (by Haruno19)
tinykaboom
A brief computer graphics / rendering course (by ssloy)
3d-render | tinykaboom | |
---|---|---|
2 | 1 | |
1 | 2,322 | |
- | - | |
5.3 | 0.0 | |
2 months ago | about 1 year ago | |
Processing | C++ | |
- | - |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
3d-render
Posts with mentions or reviews of 3d-render.
We have used some of these posts to build our list of alternatives
and similar projects.
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An update to my ℝ³-space simulator in Processing! Differential equations and functions :)
Here's the link to the repository: https://github.com/Haruno19/3d-render
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I'm coding a sketch to simulate ℝ³ space in Processing! It's all based off linear algebra and vectors, you can interact with the environment by tweaking its look with hotkeys, rotating it, generating random vectors and writing instructions in a text file to add entities at runtime! :)
GitHub link
tinykaboom
Posts with mentions or reviews of tinykaboom.
We have used some of these posts to build our list of alternatives
and similar projects.
-
How to collect the the results of a bunch of Isolates, and wait for all of them to end?
I understand the basics of Dart but to better learn the language, I'm trying to port of [tinykaboom])https://github.com/ssloy/tinykaboom) to better learn the language. I'm able to get an image to render, but that was only running in a single Isolate; but now I'd like to use all of the cores that are available as to render faster.
What are some alternatives?
When comparing 3d-render and tinykaboom you can also consider the following projects:
Slack3D - Simple 3D graphics library
FsRayTracer - This project is an F# implementation of a raytracer based on the book "The Ray Tracer Challenge: A Test-Driven Guide to Your First 3D Renderer" by James Buck
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
tinyraytracer_rs - tinyraytracer implementation using Rust
urho3d - Game engine
zeno - ZEn NOde system - a simulation & rendering engine in nodes
tinyrenderer - A brief computer graphics / rendering course
ZetaRay - Real-time Direct3D 12 ray tracer