HandPosing
Pose authoring using handtrackingon Quest (by MephestoKhaan)
steamvr_unity_plugin
SteamVR Unity Plugin - Documentation at: https://valvesoftware.github.io/steamvr_unity_plugin/ (by ValveSoftware)
HandPosing | steamvr_unity_plugin | |
---|---|---|
4 | 7 | |
334 | 1,017 | |
- | 1.0% | |
2.7 | 5.3 | |
over 2 years ago | 2 months ago | |
C# | C# | |
MIT License | BSD 3-clause "New" or "Revised" License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
HandPosing
Posts with mentions or reviews of HandPosing.
We have used some of these posts to build our list of alternatives
and similar projects.
- Custom gesture recognition solutions for hand tracking?
-
Hand Posing Tool: Pirate demo. Full Project (code and art) available. Get the OpenSource tool to quickly generate great hand poses for any object + many more. (Linksin comments)
Sure, the system is explained here: https://github.com/MephestoKhaan/HandPosing (check the Wiki as well).
SideQuest: https://sidequestvr.com/app/2278/hand-posing-tool-pirates-demo Unity Project: https://github.com/MephestoKhaan/HandPosing_Demo Tool itself: https://github.com/MephestoKhaan/HandPosing
-
Is there no way to use hand tracking over oculus link?
The reason I know this is this tool lets me get hand poses in the editor using Link.
steamvr_unity_plugin
Posts with mentions or reviews of steamvr_unity_plugin.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-05-23.
-
PSA: New Update for WMR devices out in Microsoft Store. Might fix Active Runtime Loading OpenXR issue for some.
You can get it from this github or another game https://github.com/ValveSoftware/steamvr_unity_plugin/pkgs/npm/com.valve.openvr
-
Steam vr on a unity version older than 5.6.7?
You can try grabbing an older release of the SteamVR Unity plugin: https://github.com/ValveSoftware/steamvr_unity_plugin/releases
- How can i make a vr game(For oculus quest 2) on a unity version older than 5.6.7?
-
Rookie question: Do I absolutely need Valve's OpenVR?
I am just trying to make my own apartment in VR. I am not looking to have large audiences for this project, at all. It's just a family project really. I am in the "Unity VR project template" page. It says: "If you are planning to target Valve’s OpenVR platform, you must download Valve’s OpenVR Unity XR Plugin and their SteamVR Unity Plugin for input." Are there really compelling reasons to target the Valve’s OpenVR platform? I would rather keep things as simple and straightforward as possible. Hence, if doing without running the game files in Steam will be easier without sacrificing any essentials then I would.
-
Can I use SteamVR plugin for unity even if I don't sell on Steam?
The SteamVR plugin for Unity is basically just a wrapper for the OpenVR library, which you can use in anything you want. Here is the license for the SteamVR Unity plugin. According to it, you should be fine.
-
How do get Valve Knuckles to work in Unity?
Glad I could help! Yeah I am also not very thrilled with it, but oh well! Regarding the license I don't have much experience, but from the license in the repo, it seems that you could use and distribute it as long as you credit them, but please don't take my word for it.
-
My 60 second Reddit trailer for a game I have been working on for the last 3 years. #Dino Eruption
oh I see, how did you avoid the thing where when you start doing smooth movement ( instead of teleport ), the hands jump in position until you stop moving, its kind of weird. Also have you noticed that the collision between the 2 hands is slightly different? I made this issue on their github recently but no one has look at it yet. https://github.com/ValveSoftware/steamvr_unity_plugin/issues/896
What are some alternatives?
When comparing HandPosing and steamvr_unity_plugin you can also consider the following projects:
BoxVR-Playlist-Manager - A Windows based playlist manager for the VR fitness game BoxVR
Kerbal-VR - An add-on for Kerbal Space Program (KSP) to enable virtual reality.
AirRacket - Opensource folder for CHI'22 paper: "AirRacket: Perceptual Design of Ungrounded, Directional ForceFeedback to Improve Virtual Racket Sports Experiences"
fip-elite - Information Display for Logitech Flight Instrument Panel and for VR for Elite Dangerous
VirtualMotionCapture - VRゲーム中にモデルをコントロール
unity-xr-plugin - OpenVR plugin for Unity's XR API