HackTechOnline
shapez.io
HackTechOnline | shapez.io | |
---|---|---|
1 | 87 | |
2 | 6,183 | |
- | 0.7% | |
0.0 | 0.0 | |
about 2 years ago | 12 days ago | |
JavaScript | JavaScript | |
- | GNU General Public License v3.0 only |
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HackTechOnline
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I released the source code for my unfinished browser based hacking mmo simulator
The GitHub repo can be found here: https://github.com/kasperfm/HackTechOnline
shapez.io
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Niagara Launcher
You can pay for FOSS software. I do it to support FOSS developers and maintainers.
software example: Krita https://store.steampowered.com/app/280680/Krita/ source code https://invent.kde.org/graphics/krita
game example: Shapez https://store.steampowered.com/app/1318690/shapez/ https://github.com/tobspr-games/shapez.io
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What is your opinion on gaming?
Shapez.io is sold Steam but the source code and build instructions are on github: https://github.com/tobspr-games/shapez.io
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Shapez on Epic for free!!
It's been free on github the whole time 😝
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Any free games similar to factorio?
It's free on github too :P
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Does anyone know how to build Shapezio from source?
apparently the instructions from github are outdated or something
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Did you ever published an electron application on Steam?
I have experience in releasing an Capture Note made with Electron and there are some annoying processes, but it is possible without as much difficulty as I thought. From what I know, there are also games that have been released. Try looking for "Danger Crew" or Shapez. Shapez is open source, so it may be more helpful.
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Built Shapez.io from github on Ubuntu 20.04; now I need to build a complex shape to level up, but I don't have a stacker yet? Is this broken?
It's possible that this is a bug in how I've built the local version, or that the local version is only a demo. So I have filed https://github.com/tobspr-games/shapez.io/issues/1500 to see if that's the case.
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Is it possible to release an electronJS (html, js) on steam? Is there any rules to respect for the executable?
Pretty sure shapez.io is an Electron app, and that's on Steam.
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Would it be a really bad idea to make your game open source? Give it a forum where anyone can commission features, and ask for donations from players/ modders to fund managing and debugging the project, keeping it a coherent whole.
Hmm, like Thrive and Shapez.io?
- What open source games do you play?
What are some alternatives?
lardebug - Laravel Free Live Debugger Know More About The Issues 👌
Mindustry - The automation tower defense RTS
bithotel - Pixel based social multiplayer hotel for users to meet and interact with people all over the world!
stack-overflow-import - Import arbitrary code from Stack Overflow as Python modules.
WH-Buddy - WH Buddy is a third-party tool for Eve Online that makes wormhole exploration painless
tModLoader - A mod to make and play Terraria mods. Supports Terraria 1.4 (and earlier) installations
reldens - Reldens - You can make it - Open Source MMORPG Platform
goldberg_emulator
NoahGameFrame - A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal.
shapez.io - shapez.io is an open source base building game inspired by factorio! Available on web & desktop
RPG-JS - Framework to create an RPG or MMORPG (with the same code) in the browser with Typescript
CnC_Remastered_Collection