HIP-CPU VS Taskflow

Compare HIP-CPU vs Taskflow and see what are their differences.

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HIP-CPU Taskflow
5 24
104 9,552
2.9% 1.0%
7.2 7.9
about 1 month ago 9 days ago
C++ C++
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

HIP-CPU

Posts with mentions or reviews of HIP-CPU. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-10.

Taskflow

Posts with mentions or reviews of Taskflow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-27.

What are some alternatives?

When comparing HIP-CPU and Taskflow you can also consider the following projects:

AdaptiveCpp - Implementation of SYCL and C++ standard parallelism for CPUs and GPUs from all vendors: The independent, community-driven compiler for C++-based heterogeneous programming models. Lets applications adapt themselves to all the hardware in the system - even at runtime!

tbb - oneAPI Threading Building Blocks (oneTBB) [Moved to: https://github.com/oneapi-src/oneTBB]

libcudacxx - [ARCHIVED] The C++ Standard Library for your entire system. See https://github.com/NVIDIA/cccl

tensorflow - An Open Source Machine Learning Framework for Everyone

rocFFT - Next generation FFT implementation for ROCm

HPX - The C++ Standard Library for Parallelism and Concurrency

HIP - HIP: C++ Heterogeneous-Compute Interface for Portability

C++ Actor Framework - An Open Source Implementation of the Actor Model in C++

stdgpu - stdgpu: Efficient STL-like Data Structures on the GPU

entt - Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more

XNNPACK - High-efficiency floating-point neural network inference operators for mobile, server, and Web

libunifex - Unified Executors