GregTech
CraftTweaker
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GregTech | CraftTweaker | |
---|---|---|
6 | 3 | |
265 | 275 | |
1.1% | 1.1% | |
0.0 | 8.8 | |
over 1 year ago | about 1 month ago | |
Java | Java | |
GNU Lesser General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GregTech
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Can't find tin vein (nomifactory)
There's an old GTCE bug that effects tin spawning but I don't know if this was ever fixed or not. Is your world's 0,0 in an ocean? If so, this sounds like it's still a problem. The solution is to apparently:
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https://github.com/GregTechCE/GregTech/issues/1426
https://github.com/GregTechCE/GregTech/issues/1426 for the people that are on their phones
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Mission impossible: Find gypsum
Does JEI say it should spawn with Mica? Quickly glancing over the default configs at https://github.com/GregTechCE/GregTech/tree/master/src/main/resources/assets/gregtech/worldgen/overworld, there doesn't seem to be any veins with Gypsum by default, so unless your admin have tweaked the configs to add it maybe you need to get it through other means (like H2SO4 + Limestone as proposed in another reply).
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GTCE flooding the console with "Invalid amount of recipe outputs" for multismelter glass recipe
I found this on the GTCE github page: https://github.com/GregTechCE/GregTech/issues/44 That looks like the same error to me except for a different machine but it was apparently fixed in 2018.
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GregTech:CE port to 1.16.5?
They mentioned GregTech Intergalactical in the issue I was reading.
- Is there news on if/when GTCE or anything like it is coming to 1.16?
CraftTweaker
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Crafttweaker scripts 1.16.5 HELP
I really do need to stress, you shouldn't be spamming this subreddit with scripting questions, ask in the discord (https://discord.blamejared.com) or ask on Github Discussions (https://github.com/CraftTweaker/CraftTweaker/discussions)
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[1.16.5] Mod for adding loot to every dungeon chest including Dungeons from Mods
Take a look at this example script: https://github.com/CraftTweaker/CraftTweaker/blob/1.16/src/main/resources/data/crafttweaker/scripts/crafttweaker_loot_modifiers.zs
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How to prevent mobs dropping held items?
Crafttweaker does have a method in IEntityLiving to setDropChance but this is currently missing a second float arg so will not work. I have opened an issue for this here and when fixed you will be able to use that method.
What are some alternatives?
JMT-MCMT - A multithreading mod for for Minecraft forge 1.15.2 and 1.16.x
TwitchSpawn - 👾 TwitchSpawn is a Minecraft mod, which is designed for Twitch streamers using 3rd party streaming tools! (comes with its own language!)
malilib-forge - Ported to forge for 1.16 and 1.17
Forbidden-Arcanus - Forbidden & Arcanus Mod Github
Guides - Repo for holding guides for the Nomifactory modpack
blockbuster - The Machinima Studio mod
PlusTiC - Minecraft mod for adding new tools to and integrating various mods with Tinkers Construct
guides - A guide for programming in style.
AgriCraft - The source code for the Minecraft mod: AgriCraft
Wizardry - Source code for Electroblob's Wizardry, a Minecraft mod about magic, exploration and adventure. Open-source so other aspiring wizards (a.k.a. programmers 😎) can see the real magic! ✨ Just want to download and play? Head over to the CurseForge page via the link below:
Industrial-Foregoing - IF: you need to automate all the things