Granite
ohm-crystal
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Granite | ohm-crystal | |
---|---|---|
2 | - | |
1,464 | 71 | |
- | - | |
9.6 | 0.0 | |
18 days ago | over 2 years ago | |
C++ | Crystal | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Granite
-
[Beginner] Blending behaves strangely
I'm currently writing my first Vulkan rendering abstraction. I'm using Granite as a reference, and following along vulkan tutorial's steps. I deviated from their design by using the Vulkan Memory Allocator and the dynamic rendering extension. I implemented Vertex buffers, index buffers, UBOs, push constants and samplers. The only thing I still need to do is depth buffering.
- Handling materials in a render graph system?
ohm-crystal
We haven't tracked posts mentioning ohm-crystal yet.
Tracking mentions began in Dec 2020.
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