GoduxSharp VS GodotSharp.SourceGenerators

Compare GoduxSharp vs GodotSharp.SourceGenerators and see what are their differences.

GoduxSharp

Redux-style State management for Godot C# in GUI Apps (by ChrisAbra)

GodotSharp.SourceGenerators

C# source generators for the Godot Game Engine (by Cat-Lips)
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GoduxSharp GodotSharp.SourceGenerators
1 1
5 83
- -
4.6 7.6
about 1 year ago 12 days ago
C# C#
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GoduxSharp

Posts with mentions or reviews of GoduxSharp. We have used some of these posts to build our list of alternatives and similar projects.

GodotSharp.SourceGenerators

Posts with mentions or reviews of GodotSharp.SourceGenerators. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing GoduxSharp and GodotSharp.SourceGenerators you can also consider the following projects:

Arch.Extended - Extensions for Arch with some useful features like Systems, Source Generator and Utils.

SmallSharp - Create, edit and run multiple C# top-level programs in the same project by just selecting the startup program from the start button.

Thrive - The main repository for the development of the evolution game Thrive.

EmbeddedResourceGenerator - A C# source generator to automatically generate access methods for embedded resources.

godot-ink - Ink integration for Godot Engine.