GodotQuickLaunch
An application that lets you launch Godot projects from the system tray. (by lawfulRobot)
all_alone
An open source round based zombie survival game created in the Godot engine (3.5.1) with C#. (by thelastflapjack)
GodotQuickLaunch | all_alone | |
---|---|---|
1 | 7 | |
1 | 20 | |
- | - | |
1.8 | 10.0 | |
over 2 years ago | about 1 year ago | |
C# | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GodotQuickLaunch
Posts with mentions or reviews of GodotQuickLaunch.
We have used some of these posts to build our list of alternatives
and similar projects.
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I made an application that lets you launch your Godot projects from the Windows system tray. (Not made with Godot)
Here is the github repo which has a bit more info and some screenshots.
all_alone
Posts with mentions or reviews of all_alone.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-25.
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Creating Breakable Barriers (3D)
A little while ago. I made a simple open source COD zombies style game. I can't remember exactly how I made the boarded windows, but it was something like this...
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Collision Detection Help With Fast Moving Projectiles
This is my bullet script code for a recent project. It's in C# and there is some extra stuff in there like penetration, but it could help you plan out your own projectile code.
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Got the player to still be visible behind objects and the camera to swap to first person in tunnels.
Thanks, Imade it. At the moment its just a place holder I brought over from my last project. There is a glb of a pile of these boxes here is the repo. You will have to go into blender and delete all but one. Sorry I havn't posted the file of just one box anywhere at the moment.
- All alone | A COD:Zombies inspired game | First version
- Feedback Friday #532 - Bold Ideas
- Released the first version of my open source(MIT) zombie game. Links in the comments.
What are some alternatives?
When comparing GodotQuickLaunch and all_alone you can also consider the following projects:
MDFramework - A multiplayer C# game framework for Godot 3.4 Mono.
Thrive - The main repository for the development of the evolution game Thrive.
DarkUI - Dark themed control and docking library for .NET WinForms.
godot_hacking_mini_games