Godot-Common-Game-Framework
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, async scene loading and caching materials. (by jocamar)
Godot-Post-Process-Outlines
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. (by jocamar)
Godot-Common-Game-Framework | Godot-Post-Process-Outlines | |
---|---|---|
3 | 10 | |
120 | 135 | |
- | - | |
0.0 | 0.0 | |
about 3 years ago | about 3 years ago | |
GDScript | GLSL | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Godot-Common-Game-Framework
Posts with mentions or reviews of Godot-Common-Game-Framework.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-02-22.
- 50 death squad's soldiers and 60 FPS all along. Thank you object pooling. #HumanDiaspora
-
I've had some interest in the shader I use for the outlines in my game so I made it available as an addon (link in comments)! Works for both 2D and 3D.
And my other addon for Godot which includes a bunch of useful nodes (EventManager, StateMachine, MaterialCache, etc): https://github.com/jocamar/Godot-Common-Game-Framework
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How to group of elements and listen their signals with one connector?
I actually made something that can help with this: https://github.com/jocamar/Godot-Common-Game-Framework
Godot-Post-Process-Outlines
Posts with mentions or reviews of Godot-Post-Process-Outlines.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-13.
- Trying some Soma like object picking. Godot's physics engine is really impressive!
- Anyone know any good 3D outline shaders?
- Outline shader for flat-shaded objects?
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I have finally put an initial demo version of my game up on itch for playtesting (link in comments). Give it a try if you like arcade racing games with planes!
As for the outlines, I made an addon for them: https://github.com/jocamar/Godot-Post-Process-Outlines
- This week I added a new turbo power-up to my game (that makes 9 in total!) and I also wanted a skill based boost mechanic, so I added the daredevil boost. Fly close to the ground/walls for a few seconds to get a short boost
- I've had some interest in the shader I use for the outlines in my game so I made it available as an addon (link in the comments)! Works for both 2D and 3D.
- I've had some interest in the shader I use for the outlines in my game so I made it available as an addon (link in comments)! Works for both 2D and 3D.
What are some alternatives?
When comparing Godot-Common-Game-Framework and Godot-Post-Process-Outlines you can also consider the following projects:
Godot - Godot Engine – Multi-platform 2D and 3D game engine