Godot-Cel-Shader
hdr-toys
Godot-Cel-Shader | hdr-toys | |
---|---|---|
3 | 1 | |
229 | 103 | |
- | - | |
0.0 | 9.1 | |
almost 4 years ago | about 22 hours ago | |
GLSL | GLSL | |
MIT License | MIT License |
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Godot-Cel-Shader
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Faces on 3D model disappear after applying cell shader
I'm using this cell shader for my game https://github.com/EXPWorlds/Godot-Cel-Shader. After applying it to my mesh, a few of the faces disappear as shown by the screenshots bellow. I've flipped the normals and reimported, but nothing changed. Any help would be appreciated
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I've been experimenting with non-photorealistic rendering in Godot for a bit. Finally got a result I like.
(1) https://github.com/EXPWorlds/Godot-Cel-Shader
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Blender Shader to Godot
And about cell shading... did you see this shader?
hdr-toys
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Dynamic tone-mapping shader is here
natural-harmonia-gropius/hdr-toys This require mpv 0.35 or higher with libplacebo git version.
What are some alternatives?
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Open4Es-Shader-Android - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.
mpv-config - 本项目为 windows 下 mpv 播放器的配置文件 (This project is the configuration file of mpv player on Windows)
mobius-shader - Möbius transformations in GLSL
GPU-Fog-Particles - Textureless fog particles using a highly customizable shader to attenuate noise values.
godot-text-gradient-shader - Allows you to add a gradient to text in godot (thereoetically other stuff too)
blender - Official mirror of Blender
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
Godot-3-2D-CRT-Shader - A 2D shader for Godot 3 simulating a CRT