Godot-3-2D-CRT-Shader VS Godot-Cel-Shader

Compare Godot-3-2D-CRT-Shader vs Godot-Cel-Shader and see what are their differences.

Godot-3-2D-CRT-Shader

A 2D shader for Godot 3 simulating a CRT (by hiulit)

Godot-Cel-Shader

A Cel Shader for the Godot Engine (by EXPWorlds)
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Godot-3-2D-CRT-Shader Godot-Cel-Shader
3 3
292 229
- -
3.2 0.0
over 3 years ago almost 4 years ago
GLSL GLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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Godot-3-2D-CRT-Shader

Posts with mentions or reviews of Godot-3-2D-CRT-Shader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-07.

Godot-Cel-Shader

Posts with mentions or reviews of Godot-Cel-Shader. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-02-11.

What are some alternatives?

When comparing Godot-3-2D-CRT-Shader and Godot-Cel-Shader you can also consider the following projects:

Open4Es-Shader-Android - This is a shader can running on Minecraft Java Edition For Phone project which uses GL4ES. This repository contains source code for Android platform.

GodotRetro - A pack of retro shaders to Godot!

sprite-glow - Sprite glow effect for Unity via HDR outline and bloom post-processing

godot-text-gradient-shader - Allows you to add a gradient to text in godot (thereoetically other stuff too)

mobius-shader - Möbius transformations in GLSL

godot-shaders - A large library of free and open-source shaders for the Godot game engine. Here, you'll get 2D and 3D shaders with playable demos.

react-native-gcanvas - react native canvas based on gpu opengl glsl GCanvas -- A lightweight cross-platform graphics rendering engine. (超轻量的跨平台图形引擎)

blender - Official mirror of Blender

opl3-soundfont - This is archived and moved to Gitlab

Godot-3D-Stylized-Water - This repository contains my 3D Stylized Water Shader for the Godot Engine. The work its based on is described in the README file