GladiatorPits-MUD
source-sdk-2013
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GladiatorPits-MUD | source-sdk-2013 | |
---|---|---|
1 | 52 | |
8 | 3,647 | |
- | 1.2% | |
10.0 | 0.0 | |
over 2 years ago | 10 months ago | |
C | C++ | |
MIT License | GNU General Public License v3.0 or later |
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GladiatorPits-MUD
source-sdk-2013
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A boy who stole Half-Life 2
It's literally on Github. https://github.com/ValveSoftware/source-sdk-2013
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An Investigation of Random Bullet Spread
here's the full thing https://github.com/ValveSoftware/source-sdk-2013/blob/0d8dceea4310fde5706b3ce1c70609d72a38efdf/mp/src/game/shared/shot_manipulator.h
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Sniper laser, a better solution!
please don't try to continue arguing this because, while i can't say i'm an authority of this subject, i've studied far more than enough about it to say that you're not making sense and if you really don't trust me then you can simply do what i did: read articles, read the source code, learn from other people who are more knowledgeable
- [Bunnyhopping] Code de mouvement du moteur du tremblement de terre et source
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Demoknight Charge Math&Code
I have just finished Solar's complex Demoknight Guide. And I know the code behind rampsliding and basic SourceEngine&TF2 movement code.
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How to change weapon certain stats for Half-Life 2?
Hi! The only other stats you can change without editing the code is weapon damage by editing skill.cfg inside the cfg folder. Weapon recoil and fire rate can only be changed by editing the code. The source code for Half-Life 2 can be found here: https://github.com/ValveSoftware/source-sdk-2013
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Following Valve's tutorial for my first mod but can't find weapon_rpg.cpp anywhere in the solution, nor the folder "hl2mp_dll". I'm using Visual C++ 2008 Express Edition and the 2007 HL2MP SDK (mod from scratch).
Weapon_rpg.cpp is in src/game/shared/hl2mp as an example
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Half-Life 2 Running on Raspberry Pi 4 Natively
Also, while this uses leaked code, Valve has officially released the Source SDK 2013, which does include all the hl2 specific code, so if you copy over the assets from hl2, it can run just like normal.
- where are all the HL2 .vcd's ??
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Random bullet spread option changes total spread instead of just randomizing spread
the random spread is biased towards the centre, pretty easy to observe and heres the code for it https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/shared/shot_manipulator.h
What are some alternatives?
LevelDB - LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.
gmod-shootpos-fix - https://github.com/ValveSoftware/source-sdk-2013/pull/442
pcgeos - #FreeGEOS source codes. The offical home of the PC/GEOS operating system technology. For personal computing fans. For all developers and assembly lovers. For YOU!
halflife - Half-Life 1 engine based games
TypeScript - TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
Quake - Quake GPL Source Release
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Licensed GPLv3.
source-sdk-2013 - This is Mapbase's public GitHub repo. It contains all of the code, but not the assets.
Wt - Wt, C++ Web Toolkit
SEFGD - SE FGD's
chips - 8-bit chip and system emulators in standalone C headers
Quake-III-Arena - Quake III Arena GPL Source Release