GeometricAlgorithms
Geometric Algorithms implemented for Java Processing v3 (by volfegan)
contour-rs
Contour polygon creation in Rust (using marching squares algorithm) (by mthh)
GeometricAlgorithms | contour-rs | |
---|---|---|
3 | 1 | |
62 | 44 | |
- | - | |
0.0 | 7.0 | |
almost 2 years ago | 6 days ago | |
Processing | Rust | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GeometricAlgorithms
Posts with mentions or reviews of GeometricAlgorithms.
We have used some of these posts to build our list of alternatives
and similar projects.
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Metaballs/Meta-diamonds with Marching Squares Algorithm
Source code (Processing): https://github.com/volfegan/GeometricAlgorithms/tree/master/Marching_Squares_Coloured_Metaballs
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Teaching Y=MX + C With P5JS
Basically, most collision detection is done with line interception, circles, polygons, etc. So lines are important for games to exist and other interesting space/object interaction. Circle to circle collision is especially easy to do. Geometric Algorithms use a lot of math (books reference on link), but I never went ahead with all its concepts like triangulation Delaunay triangulation, simple non-overlapping Triangulation, etc.
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Bubbles drifting with circle packing algorithm
As the circle objects flow, this actually forces their radius to become more homogeneous. Quite boring looking for something I spend a lot of time understanding its inner work. This is one of those things that the static image is better than the animated. It runs slow at this screen size, but as I didn't like the results I don't think I will improve its efficiency by implementing some quadtree or spatial hashing.
contour-rs
Posts with mentions or reviews of contour-rs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-01-19.
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A 2D Pixel Physics Simulator with Cellular Automata written in Rust
I use the awesome Vulkano for rendering and computation, and Rapier for simple physics. Contour is used for the initial shapes, but rapier forms the physics colliders from it. Hecs is used as well. And you might recognize Egui as gui :). I gotta say, I'm starting to be pretty happy with the rust ecosystem overall.
What are some alternatives?
When comparing GeometricAlgorithms and contour-rs you can also consider the following projects:
ConvexBodyProximityQueries.jl - A fast module for computing proximity queries between convex bodies in 2D/3D
sandbox - A sand simulation game
dotSCAD - Reduce the burden of mathematics when playing OpenSCAD
hecs - A handy ECS
Asteroid_game_with_physics - Asteroid game minimal working physics using GJK Algorithm on Java Processing v3.5
sandbox - 2D Pixel Physics Simulator
Computational-geometry - Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc