Gearsystem
miniaudio
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Gearsystem | miniaudio | |
---|---|---|
2 | 27 | |
231 | 3,622 | |
- | - | |
9.0 | 8.1 | |
9 days ago | 6 days ago | |
C | C | |
GNU General Public License v3.0 only | GNU General Public License v3.0 or later |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Gearsystem
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What's the most up to date Sega genesis emulator?
GearSystem is regularly updated. * Gearsystem is a very accurate, cross-platform Sega Master System / Game Gear / SG-1000 emulator written in C++ that runs on Windows, macOS, Linux, BSD, iOS, Raspberry Pi and RetroArch.
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Gearsystem crashes RetroArch when I try to launch it
I can reproduce on both Windows and Linux, you should probably open an issue about it here to let the devs know about it: https://github.com/drhelius/Gearsystem/issues
miniaudio
- MiniAudio.h: single-file audio playback and capture library for C and C++
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Amiga/Linux: Jurassic Boing Edition
Unfortunately, I can't currently capture any videos (I added miniaudio.h to play back the Jurassic Park theme song) since I had to move my mom into my home (she's getting a divorce from her narcissistic husband soon and the guy lost his marbles and locked her out of her own home) and it's late at night currently.
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Audio Library
miniaudio - so far the best entry in cross platform audio. It is a stack allowing to use device alone, decoders and mixers, or node based engine for sophisticated audio processing. Extensible where it should be. Written in C, so there are no creature comforts of having C++. Aways can be wrapped to get advantage of RAII.
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Implementing libraries
So, I wanna implement this library to the source engine. Is that possible? And also, since source is based on SDL, is it possible for me to implement Nuklear on my source game?
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Simple High-Level Audio APIs
The most straightforward lib for this is miniaudio. It's straightforward,l to use and easy to integrate into a build system.
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Dunno if anyone else will find this useful
You give little clues what this is… so cl-miniaudio defines CFFI bindings to https://miniaud.io/ which is "an audio playback and capture library for C and C++. It's made up of a single source file, has no external dependencies and is released into the public domain." and is cross-platform.
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Title: Release: miniaudio version 0.11.12
Get the update on GitHub: https://github.com/mackron/miniaudio
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Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
* Miniaudio - A single header file audio library https://miniaud.io/
Both (actually, not just three systems) cross-platform.
For their design and cross-platform support they make for great bases for Go libraries, unlike most C code out there.
- What's the best audio library for c++?
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Simple way to interface with Windows 10 audio in C (not C++)?
I've used this library before: https://miniaud.io/
What are some alternatives?
RetroArch - Cross-platform, sophisticated frontend for the libretro API. Modified to run on the PocketGo S30. Licensed GPLv3.
portaudio - PortAudio is a cross-platform, open-source C language library for real-time audio input and output.
retro-go - Retro emulation for the ODROID-GO and other ESP32 devices
libsoundio - C library for cross-platform real-time audio input and output
NP2kai - Neko Project II kai
soloud - Free, easy, portable audio engine for games
ish - Linux shell for iOS
ffmpeg-kit - Fork of https://github.com/arthenica/ffmpeg-kit
Gearboy - Game Boy / Gameboy Color emulator for macOS, Windows, Linux, BSD and RetroArch.
cdecrypt - Decrypt Wii U NUS content — Forked from: https://code.google.com/archive/p/cdecrypt/
puNES - Qt-based Nintendo Entertaiment System emulator and NSF/NSF2/NSFe Music Player (Linux, FreeBSD, OpenBSD and Windows)
raylib-php - PHP 8 Bindings to raylib