GameTracking-CS2
📥 Game Tracker: Counter-Strike 2 (by SteamDatabase)
Protobufs
👑 Automatically tracked Steam, CS:GO, Dota 2, Artifact, Underlords and TF2 protobufs. (by SteamDatabase)
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GameTracking-CS2 | Protobufs | |
---|---|---|
90 | 6 | |
626 | 340 | |
6.4% | 4.1% | |
8.8 | 9.2 | |
3 days ago | 6 days ago | |
JavaScript | Shell | |
- | The Unlicense |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GameTracking-CS2
Posts with mentions or reviews of GameTracking-CS2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-03-16.
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Counter-Strike 2 Update #2 for 11/2/2023
For game file changes related to this release, see the relevant SteamDB CS2 Game Tracking commit on GitHub
- Does this mean Overwatch is getting enabled soon?
- Steamdb activity detected.
- CS2 activity detected!
- Custom Server Like Valve Casual Servers
- CS2 update activity detected!
- What the hell is lab.cfg??? Aneurysm binds?!? (i didn't download anything)
- CS2 Workshop Tools are on the horizon
- CSGO Update spotted
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Counter-Strike: Global Offensive update for 5/31/23 (6/1/23 UTC, 1.38.7.7)
Otherwise, maintenance mode more or less continues with little else other than another round of new and updated translations, which are made possible in part by contributions from Translators Like You - Thank You
Protobufs
Posts with mentions or reviews of Protobufs.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-09-22.
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Ticks and Subticks
The subtick architecture gives you more opportunities to provide the server with input. In the case of your game running at 300fps, the game will divide the framerate by the tickrate (64) which is 300 / 64 = 4,6. Rounding the number down gives you now 4 slots for input. The actual logic is a bit more complex and takes into account the last time input was sent, but we can ignore that here. Now you can send up to 4 inputs (for example, shooting) to the server that is handling the current tick. In addition, and this is the important part, every history entry also contains timing information at which fraction of the tick your input happened (it also contains information about your shooting position, fps and interp - see: https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cs_usercmd.proto - but it is unclear how much of that information is going to stay for subtick and how much is for debugging purposes).
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Maxim updates his analysis to conclude that cs2 subtick system is more closer to 64tick
Take a look at the protobufs. https://github.com/SteamDatabase/Protobufs/blob/master/csgo/cs\_usercmd.proto https://github.com/SteamDatabase/Protobufs/blob/master/csgo/usercmd.proto
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CS2 - Sub-Tick Analyzed (better than 64 / 128 tick?)
We are still going to need another packet regardless, assuming these packets are usercmds as seen in here, every packet only holds a single view angle.
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I left Dota 3 years ago. Recently came back and really have fun, but how is it possible that there is still no "obvious" feeding detection? In this case wasting 60+ hours of 4 other peoples life....
They removed them from the public facing stuff in 2020 when a bunch of other report changes went in, but chances are they still have the information behind the scenes.
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My net worth caused an integer overflow (2111 more than short int can handle 2^16 = 65 536)
If you want to dig into it, there's a github that tracks the protobufs that dota (and other valve games) use to communicate and you can learn more about protobufs from google's docs (it's a google protocol for serializing data efficiently)
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[Help] How to GET a user's comments on their profile
Here is the source for the messages https://github.com/SteamDatabase/Protobufs/blob/dcc77c38203d8edb11db067919e4bca1e44762f9/webui/service_community.proto. You have to compile these yourself as they aren't in the latest version of anything. Then when sending the actual UM you can just send this info steamid=owner.id64, comment_thread_type=10, # I'm not sure where this number is from, but it works count=1000 # the number of comments to return Go wild (if applicable).
What are some alternatives?
When comparing GameTracking-CS2 and Protobufs you can also consider the following projects:
SteamKit - SteamKit2 is a .NET library designed to interoperate with Valve's Steam network. It aims to provide a simple, yet extensible, interface to perform various actions on the network.
GameTracking-Dota2 - 📥 Game Tracker: Dota 2
SteamTracking - 🕵 Tracking things, so you don't have to
fake-stattrak - Apply kills to your stattrak and strange weapons in CSGO and TF2 without doing anything
GameTracking - 🛢 Dumping things, so you don't have to
GameTracking-TF2 - 📥 Game Tracker: Team Fortress 2
GameTracking-Artifact - 📥 Game Tracker: Artifact
VAC-Bypass-Loader - Loader for VAC Bypass written in C.
VAC - Source code of Valve Anti-Cheat obtained from disassembly of compiled modules
GameTracking-CS2 vs SteamKit
Protobufs vs GameTracking-Dota2
GameTracking-CS2 vs SteamTracking
Protobufs vs SteamKit
GameTracking-CS2 vs GameTracking-Dota2
Protobufs vs fake-stattrak
GameTracking-CS2 vs GameTracking
Protobufs vs GameTracking-TF2
GameTracking-CS2 vs GameTracking-TF2
Protobufs vs GameTracking-Artifact
GameTracking-CS2 vs VAC-Bypass-Loader
Protobufs vs VAC