GamePhysicsCookbook VS SIMDCompressionAndIntersection

Compare GamePhysicsCookbook vs SIMDCompressionAndIntersection and see what are their differences.

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GamePhysicsCookbook SIMDCompressionAndIntersection
1 1
781 410
- -
0.0 2.0
over 3 years ago 10 months ago
C++ C++
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GamePhysicsCookbook

Posts with mentions or reviews of GamePhysicsCookbook. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-06-28.
  • How do you use OpenGL without glew or any other libraries?
    5 projects | /r/opengl | 28 Jun 2021
    The other answers are correct, but there's really no particular upside to loading every OpenGL extension you want to use individually yourself. You can still use an extension loader like glad with your win32 program. Here's an example that shows when you should call gladloadgl in a win32 app

SIMDCompressionAndIntersection

Posts with mentions or reviews of SIMDCompressionAndIntersection. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-18.
  • What scientists must know about hardware to write fast code
    2 projects | news.ycombinator.com | 18 Dec 2021
    If you’re working with time series data and using a vectorized algorithm implemented with SIMD instructions you can achieve decompression speeds approaching 15 GB/s [1].

    Anecdotally when working with biological signals at my day job, compression is a massive win and an absolute no brainer tradeoff when shuffling data across the network or even just storing in memory.

    That said, I think your first point is still reasonable for certain types of data and compression algorithms.

    [1] https://github.com/lemire/SIMDCompressionAndIntersection

What are some alternatives?

When comparing GamePhysicsCookbook and SIMDCompressionAndIntersection you can also consider the following projects:

ImGuizmo - Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui

lzbench - lzbench is an in-memory benchmark of open-source LZ77/LZSS/LZMA compressors

OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry

xsimd - C++ wrappers for SIMD intrinsics and parallelized, optimized mathematical functions (SSE, AVX, AVX512, NEON, SVE))

glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.

TurboPFor - Fastest Integer Compression

std_find_simd - std::find simd version

Vc - SIMD Vector Classes for C++

highway - Performance-portable, length-agnostic SIMD with runtime dispatch