GamePhysicsCookbook
Source code for Game Physics Cookbook (by gszauer)
ImGuizmo
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui (by CedricGuillemet)
Our great sponsors
GamePhysicsCookbook | ImGuizmo | |
---|---|---|
1 | 4 | |
781 | 2,918 | |
- | - | |
0.0 | 3.8 | |
over 3 years ago | 19 days ago | |
C++ | C++ | |
- | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GamePhysicsCookbook
Posts with mentions or reviews of GamePhysicsCookbook.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
-
How do you use OpenGL without glew or any other libraries?
The other answers are correct, but there's really no particular upside to loading every OpenGL extension you want to use individually yourself. You can still use an extension loader like glad with your win32 program. Here's an example that shows when you should call gladloadgl in a win32 app
ImGuizmo
Posts with mentions or reviews of ImGuizmo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-06-28.
-
Basic 3D Game Engine in C++ with OpenGL, glm, Assimp and Dear ImGui
If you're also using Dear ImGui then you can take a look at ImGuizmo (https://github.com/CedricGuillemet/ImGuizmo) Quite a nice library for this, works as an ImGui overlay so its very easy to integrate.
-
Problem with ImGuizmo _ Opengl
Although it's odd that the white circle is round and the others are not. I think it's a bug in ImGuizmo because I just tested it and the other Dear ImGui windows and widgets stay at the correct aspect ratio, so it's probably some value that's not being read correctly. Maybe open an issue on Github to let the autor know?
-
How do you use OpenGL without glew or any other libraries?
...but if you really want to do it yourself here's an example where they do that. If you want everything it winds up being pretty long.
-
Boxes, instead of Voxels, but: with WYSIWYG Global Illumination!
You mention "Since no proper box-editing tool seems to exist, I had to write my own" in the blog; you might be interested to check out ImGuizmo based on Dear ImGui. Your own solution looks pretty decent though.
What are some alternatives?
When comparing GamePhysicsCookbook and ImGuizmo you can also consider the following projects:
OpenGL-Registry - OpenGL, OpenGL ES, and OpenGL ES-SC API and Extension Registry
glad - Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs.