GameDevMind
Modern-MSX-BASIC-Game-Dev
GameDevMind | Modern-MSX-BASIC-Game-Dev | |
---|---|---|
9 | 2 | |
4,403 | 47 | |
- | - | |
7.7 | 1.8 | |
3 months ago | almost 2 years ago | |
Shell | Shell | |
MIT License | Apache License 2.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GameDevMind
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Should I get a Computer Science degree if I want to get into game development?
You can check out this https://github.com/gonglei007/GameDevMind/blob/main/README-en.md to get more references.
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Just sold my company - now I want to make my dream happen by creating a game studio
Congratulations, buddy! I admire you. You sold your company and earn the money. But we just closed our company with no money. We are a mobile (online)game company in China before closing(running for 10 years), I'm the CTO and partner of this company. Now, I and my technical buddies(more than 10) focus on a new direction--It's technical support. Our last company was closed. But our game is operated by a new business partner who is similar to you. He is good at game marketing and operating. And we are in charge of maintaining and new features developed for this game. And on my part-time, I'm writing material game dev things about technology. And I created an open-source repo on GitHub to put them in. It's not about the tech detail. It's what the game company(technical team) needs to think about on the technical aspect. I hope it could be useful for you. You can take a look at it here: https://github.com/gonglei007/GameDevMind/blob/main/README-en.md But, I'm too busy to maintain it, it's only the Chinese version now. If you hope to know some parts of it, just tell me. I'll try to translate it when I have time. Or if you want to know something about the local game market or third-party services in Asia or in China, I can also share it with you. Because we've already cooperated with many providers. In the end, hope you getting your dreams soon.
- 3.1.4.Client Network System | Game Development
- Hello everyone! Here is Game Technology Center for developers.
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Are you a game developer? Looks here.
Click Here to read Game Development Full Materials (Open Source) .
- A useful game development material repository on GitHub.
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Game development technical stuff all in one
(Chinese) https://github.com/gonglei007/GameDevMind
- An open sources game development technical brief map repository on GitHub
Modern-MSX-BASIC-Game-Dev
- Beginner learning how to program; what books are good for learning BASIC programming, and game development?
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GOTOphobia Considered Harmful (In C)
Something like this is the best I could find: https://craftofcoding.files.wordpress.com/2018/01/fortran_go... – the last page has a full listing with arrows to show the jumps.
I grew up with MSX-BASIC: https://github.com/plattysoft/Modern-MSX-BASIC-Game-Dev/blob... – GOSUB jumps to a specific line number (RETURN returns from where it jumped). Even a fairly simple and clean example like this can be rather difficult to follow.
What are some alternatives?
Ut99Mods - A collection of my hand-made mods for one of my my favorite games - Unreal Tournament '99!
Nextor - A disk operating system for MSX computers, forked from MSX-DOS 2.31
Junior - AI-First IDE which fully codes itself: No code was written by humans here.
golden-drake-linux - Arch Linux for gaming and game development
crumb-cube - A cube wireframe renderer in a 34x34 Crumb script
unity-package-wizard - Command-line wizard to simplify the creation of unity packages.
GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.
CLK - A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.
CodeFlow - Roadmap for Programmers and Developers
Your-Own-Library - Build your own library in your own home. This way, you won't be rummaging through your bookshelves for hours just to see if you have a book at hand. You can add the books you have and check this when purchasing a book.
Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch
fizzbuzz-polyglot - FizzBuzz in multiple languages