GameDevMind VS Modern-MSX-BASIC-Game-Dev

Compare GameDevMind vs Modern-MSX-BASIC-Game-Dev and see what are their differences.

GameDevMind

最全面的游戏开发技术图谱。帮助游戏开发者们在已知问题上节省时间,省出更多的精力投入到更有创造性的工作中去。 (by gonglei007)

Modern-MSX-BASIC-Game-Dev

Examples, demos and scripts from the book "Modern MSX-BASIC Game Development" (by plattysoft)
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GameDevMind Modern-MSX-BASIC-Game-Dev
9 2
4,403 47
- -
7.7 1.8
3 months ago almost 2 years ago
Shell Shell
MIT License Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GameDevMind

Posts with mentions or reviews of GameDevMind. We have used some of these posts to build our list of alternatives and similar projects.

Modern-MSX-BASIC-Game-Dev

Posts with mentions or reviews of Modern-MSX-BASIC-Game-Dev. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-02-26.

What are some alternatives?

When comparing GameDevMind and Modern-MSX-BASIC-Game-Dev you can also consider the following projects:

Ut99Mods - A collection of my hand-made mods for one of my my favorite games - Unreal Tournament '99!

Nextor - A disk operating system for MSX computers, forked from MSX-DOS 2.31

Junior - AI-First IDE which fully codes itself: No code was written by humans here.

golden-drake-linux - Arch Linux for gaming and game development

crumb-cube - A cube wireframe renderer in a 34x34 Crumb script

unity-package-wizard - Command-line wizard to simplify the creation of unity packages.

GameWork-Foundation - Architecture-agnostic code and tools to make Unity based games.

CLK - A latency-hating emulator of: the Acorn Electron and Archimedes, Amstrad CPC, Apple II/II+/IIe and early Macintosh, Atari 2600 and ST, ColecoVision, Enterprise 64/128, Commodore Vic-20 and Amiga, MSX 1/2, Oric 1/Atmos, early PC compatibles, Sega Master System, Sinclair ZX80/81 and ZX Spectrum.

CodeFlow - Roadmap for Programmers and Developers

Your-Own-Library - Build your own library in your own home. This way, you won't be rummaging through your bookshelves for hours just to see if you have a book at hand. You can add the books you have and check this when purchasing a book.

Game-Engine-Development-Series - Game Engine Development Series - Learn to code a Game Engine in C++ from scratch

fizzbuzz-polyglot - FizzBuzz in multiple languages