GT-New-Horizons-Modpack
Nomifactory
GT-New-Horizons-Modpack | Nomifactory | |
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17 | 16 | |
835 | 258 | |
3.3% | 1.2% | |
9.5 | 7.3 | |
3 days ago | 7 days ago | |
JavaScript | ZenScript | |
GNU General Public License v3.0 or later | GNU Lesser General Public License v3.0 only |
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GT-New-Horizons-Modpack
- GT New Horizons Mod Pack
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[GTNH] - Gelatin Mixture... what could I possibly be doing wrong?
When you try to hook up any other machine, do they also not work? If so then this is might be this very annoying bug. In that case, relog if you're in SP or try to unload and load back in your whole base if you're on a server (or wait for a restart).
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How to do a Progression modpack right
A better list is the table at the bottom of the readme on the github page: https://github.com/GTNewHorizons/GT-New-Horizons-Modpack
- How many mods are there in GTNH?
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Playing on GTNH 2.3 and ore vein markers appeared in wrong lace twice (red circle is actual location and green arrow show were marker was put). What might cause this and how to fix
It looks similar to this issue. Ore veins generally spawn 3 chunks apart, but certain vein types including Magnetite can have radius of up to 3 chunks. If they roll high enough they can appear to extend into the neighboring veins.
- Question about GTNH, got no answer in the FFA thread but maybe someone who sees this can help?
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[GT:NH] Is it worth to start over and play in the official servers?
It's an official server jar, yeah. Also looked around for a bit and found this github issue, which is fairly fresh. So it could be a new issue.
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How can GT New Horizon have a more uptodate version than accessible online ?
I think it's the logisticpipes https://github.com/GTNewHorizons/GT-New-Horizons-Modpack/issues/10602
- PSA: CurseForge has started enforcing restrictions on mod downloads for third-party clients
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17/EST/PC Friendly and Active
I am just your normal friendly run of the mill weird-o who is looking for friends to play video games with including Minecraft (preferably via modpacks including "GregTech: New Horizons" | Github Repo Link and "Dungeons Dragons and Space Shuttles" | CurseForge Link).
Nomifactory
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Help with power generation
The version from Nomifactory github, not the latest released version on CurseForge.
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What is a good modpack for 3 players that can be interesting to BOTH beginners and experienced players?
I'll start by telling you to avoid gregtech. I like gregtech, but I honestly don't think its a good intro to modded Minecraft. I think a certain mindset is needed to play gregtech as well as at times an annoying amount of grind. So I'm pretty much saying to ignore the people saying Nomifactory(dev, ceu, or one of the other versions) and GTNH(fun, only playable beyond HV if you have no life). If you do choose Nomi, download the dev version, theirs quite a number of quality of life improvements to the one on curse. I'll leave a link below. https://github.com/Nomifactory/Nomifactory
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Why did they remove the Processing Arrays ?
The community update? As in version 1.2.2? I don't believe they were ever in such an old version. Processing arrays are available in the dev version you can download nightly builds from here: https://github.com/Nomifactory/Nomifactory
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Satisfaction!
Nomifactory Github
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Middle ground between expert and kitchensink?
For a more up to date version, check out Nomifactory. 1.2.2(.1) is available on CF, and a dev version (1.3) which has even more updates since 1.2.2(.1) is available here.
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Omnifactory to Nomifactory
If you follow the instructions from the latest release you should be fine
- I decided to enjoy the mod pack, passing slowly, not forgetting about the beauty. I look forward to any comments about the design or functionality. tips would be helpful too.[MID game]
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I am a tech nerd in Minecraft, and I am looking for a good tech modpack. I already know about Project Ozone series and Sky Factory series, I want something else (and fresh).
nomifactory (community updated omnifactory) https://github.com/Nomifactory/Nomifactory/releases
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So which Version Omnifactory, Dev release or Nomifactory
For dev builds, use the renamed GitHub: https://github.com/Nomifactory/Nomifactory
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Omnifactory or GT:NH
Overall it is probably worth mentioning the play times required. Omnifactory is possible to 'beat' in under 6 months playing a few hours here and there. GTNH will on the other hand require several years of dedicated effort to 'beat' the pack if you even can. Side note, if you do choose to play omnifactory, go get the dev version listed on the github. The public release on curseforge is horribly out of date and includes so many bugs. The features and content that have been added in the dev version are extensive and it is very stable.
What are some alternatives?
TerraFirmaGreg-1.12.2 - An innovative modpack that contains GregTech and TerraFirmaCraft.
Guides - Repo for holding guides for the Nomifactory modpack
SevTech-Ages - SevTech: Ages is a massive Minecraft modpack packed with content and progression.
Applied-Energistics-2 - AE2UEL, a Fork of a Minecraft Mod about Matter, Energy and using them to conquer the world.
TerraFirma-Rescue-Modpack - You start an epic story of rescuing yourself on a miraculous life-sustainable moon - Terrafirma - of a gas giant 68.4 light years from Earth...
Nomi-CEu - Fork of Nomifactory, using Gregtech CEu and its related mods.
sodium-fabric - A Fabric mod designed to improve frame rates and reduce micro-stutter
Rebirth-Of-The-Night - Inspired by Terraria, 7 Days to Die, and more, Rebirth of the Night is a Minecraft 1.12.2 modpack with its own progression system, lore, mechanics, and art. It's built with the idea of remembering the central themes of what made Minecraft enjoyable and expanding them in every way, increasing the overall risk and reward as you progress.
Journey-of-Sorcerer - Journey of Sorcerer modpack issues tracker.
py3minepi