GSL
mp-units
GSL | mp-units | |
---|---|---|
22 | 13 | |
5,956 | 950 | |
1.0% | - | |
5.9 | 9.8 | |
about 1 month ago | 12 days ago | |
C++ | C++ | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GSL
-
60 terrible tips for a C++ developer
Already showed you how to use ranges and such above, gsl::final_action is here
-
Backward compatible implementations of newer standards constructs?
For span I would recommend the guideline support library - gsl::span
-
Hey Rustaceans! Got a question? Ask here (20/2023)!
Not sure how things are at this point so you might want to look up with those keywords, but a few years back clang-tidy was one of the suggested tools, or enabling the core guidelines checker in visual studio if you're using that. Maybe using GSL or something similar as well.
-
Hardening C++ with Bjarne Stroustrup
When I want safety guarantees, I use the original and run-time checked gsl::span, rather than std::span. https://github.com/microsoft/GSL .
-
I love building a startup in Rust. I wouldn't pick it again.
Another solution: use std::span (or some alternative implementations if the codebase doesn't use C++20).
-
C++23 “Pandemic Edition” is complete
If you ask me, the GSL [1] alone is a fairly radical departure from C++ that delivers a lot of safety. I don't know if it's gotten much popularity, though. Probably because it introduces a similar disruption like you might find from a brand new programming language.
[1] https://github.com/microsoft/GSL
-
Using Rust at a startup: A cautionary tale
> With Rust, though, one needs to learn entirely new ideas — things like lifetimes, ownership, and the borrow checker. These are not familiar concepts to most people working in other common languages ... Some of those “new” ideas are, of course, present in other languages — especially functional ones.
With C++, lifetime and ownership are just about as important but unfortunately no one's got your back. You can ignore lifetimes and ownership but you do so at your own peril. And the compiler won't tell you you're doing it wrong because the language wasn't designed for it to do so.
If you want a taste of rust's "mindset" (with respect to limitations imposed by some types) without jumping ship to a new language, try C++'s Guidelines Support Library [1]. It introduces some of the same benefits/friction as switching to rust but without a new language. Opting-in to some of these guidelines might be a gentler way to get some of the benefits of Rust. But it comes with a similarly higher bar.
[1] https://github.com/microsoft/GSL
- Passing a std:: array as a function parameter
-
I created a memory leak using smart pointers
It's also far more verbose than T* or T& (probably intentionally). If you really want a non-nullable pointer, gsl::not_null from the GSL is a good option. Writing your own version is also trivial, if you don't want to add a dependency.
-
I wanna go back to work at a car assembly plant
I instead use the GSL and the Core Guidelines, where
mp-units
-
Is it just mean, or is C# easier to learn than JavaScript or even PHP?
It's not the type system you're complaining about, though. It takes a bit of work but you can write types that include units information with no loss of performance.
-
I'm a beginner making a library for unit conversion, contributions are welcome
I recommend using this as reference https://github.com/mpusz/units it probably solves the same or similar problem.
-
Why is this piece of code compiling with char as c-tor argument?
Yep. And there are some libraries to provide strong-type int, depending on what you need: type_safe or even units.
-
C++'s smaller cleaner language
Indeed you cannot. Then again, you couldn't write a library like fmtlib in C in the first place. I mean why do you complain about C++ features which enable you to write libraries you otherwise couldn't? How would you expect to implement equivalent libraries to EVE or mp-units in C alone?
-
I got curious about units of measure in programming languages so I recreated xkcd/687.
How does it compare with https://github.com/mpusz/units ?
-
C++ for Mathematicians
I don't have a book to recommend, but I have a fantastic library: https://github.com/mpusz/units
- Cheatsheet for the C++ core guidelines (philosophy)
- Compile-time C++ library for compile-time dimensional analysis, units/quantities
-
Please Put Units in Names
Good C++ library for that topic is [0]. You can even go further and combine with something like [1] which is super helpful for kalman filters and other stuff where you have heterogeneous units in one vector.
[0] https://github.com/mpusz/units
-
C++ lib for handling SI units
This seems to be on a progress to standardisation for c++23/26: https://github.com/mpusz/units
What are some alternatives?
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
awesome-hpp - A curated list of awesome header-only C++ libraries
cppinsights - C++ Insights - See your source code with the eyes of a compiler
quantity
sentry-native - Sentry SDK for C, C++ and native applications.
UNITS - a compile-time, header-only, dimensional analysis and unit conversion library built on c++14 with no dependencies.
cpp-core-guidelines-cheatsheet - Cheatsheet for the C++ core guidelines, including a set of tried-and-true guidelines, rules, and best practices about coding in C++.
tinyobjloader - Tiny but powerful single file wavefront obj loader
C-Golang-like-Defer - Cursed defer() method in C++ achieves similar results as Go's defer keyword.
score-simple-api-2
zen