GM-Online-Framework
SNAP
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GM-Online-Framework | SNAP | |
---|---|---|
3 | 6 | |
65 | 84 | |
- | - | |
8.2 | 7.5 | |
over 2 years ago | 2 months ago | |
JavaScript | Game Maker Language | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GM-Online-Framework
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I updated my Online Framework for GameMaker + NodeJS!
Its server-side is written in NodeJS https://github.com/evolutionleo/GM-Online-Framework
- Help! Problem with project
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How powerful is the networking in gms2?
I know one extension (mostly because I made the typescript for it) which uses node.js (javascript) for the server, you can check it out here
SNAP
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CSV delimiter not importing correctly
That parsee is out of date, use this https://github.com/JujuAdams/SNAP/blob/master/scripts/SnapBufferReadCSV/SnapBufferReadCSV.gml
- edit csv files in gamemaker
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Is this a bug, an oversight, or am I just bad at surfaces?
There's no convenient in-built way for GM to perform a "deep copy" on a set of arrays/structs (which is bonkers to me but here we are) so I made a script that'll do the job for you: https://github.com/JujuAdams/SNAP/blob/master/scripts/snap_deep_copy/snap_deep_copy.gml
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Foolproof way to write files on disk
Finally, does my JSON encoder work for your savedata? If so, it'd be useful to add this as debug output for your users so that you can see what the savedata is when the system fails (though no guarantees that my code doesn't also have issues - please use try...catch and save the crash data in the event of an exception)
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novice doubts, create a game with card game system
Use structs to save and contain all the game data. Then when you save and load convert that struct into a json using this https://github.com/JujuAdams/SNAP
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Can I import Particle Effect data from a JSON file to Gamemaker Studio 2?
You can look into using the library, SNAP to import the JSON into your game. It's super easy to use.
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