GLSL VS webassembly-canvas

Compare GLSL vs webassembly-canvas and see what are their differences.

GLSL

GLSL Shading Language Issue Tracker (by KhronosGroup)
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GLSL webassembly-canvas
27 1
316 2
1.3% -
6.0 10.0
about 2 months ago almost 3 years ago
JavaScript
- The Unlicense
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

GLSL

Posts with mentions or reviews of GLSL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-26.

webassembly-canvas

Posts with mentions or reviews of webassembly-canvas. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-28.
  • Learning Modern 3D Graphics Programming
    9 projects | news.ycombinator.com | 28 Dec 2022
    a. Linear algebra: vector and matrix math

    b. OpenGL resources here https://www.cs.ucdavis.edu/~ma/ECS175/syllabus.html

    c. There are 2 main ways to "make an app" to draw to the screen: webassembly canvas [0] and DirectX/OpenGL native with a library like SDL.

    0. https://github.com/aminya/webassembly-canvas

    1. https://www.libsdl.org

What are some alternatives?

When comparing GLSL and webassembly-canvas you can also consider the following projects:

clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders

mach-examples - Mach engine examples

Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.

vuh - Vulkan compute for people

ocl - OpenCL for Rust

VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

alpaka - Abstraction Library for Parallel Kernel Acceleration :llama:

build_all - GO HERE FIRST: nvpro-samples overview

kompute - General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

clvk - Implementation of OpenCL 3.0 on Vulkan

OpenCLOn12 - The OpenCL-on-D3D12 mapping layer

Vulkan-ExtensionLayer - Layer providing Vulkan features when native support is unavailable