GLSL
three.js
GLSL | three.js | |
---|---|---|
27 | 449 | |
316 | 98,873 | |
1.3% | - | |
6.0 | 9.9 | |
about 2 months ago | 7 days ago | |
JavaScript | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GLSL
-
Is there a good resource for mapping GLSL extensions to Vulkan extensions/features
You're looking for this repo
-
GLSL shaders resources
You have access to physical (u64) global memory pointers through buffer_reference in GLSL, note you should be using buffer_reference2
-
New Blog: Introducing Ray Tracing Position Fetch Extension
On April 27, 2023 the Vulkan® Ray Tracing TSG released the VK_KHR_ray_tracing_position_fetch extension, which exposes the ability to fetch vertex positions from an acceleration structure hit when tracing rays. The SPIR-V SPV_KHR_ray_tracing_position_fetch and GLSL GL_EXT_ray_tracing_position_fetch extensions have also been released to provide SPIR-V and GLSL support for this functionality.
- Where can I find and what is with there being practically no documentation for GL_EXT_spirv_intrinsics and spirv_by_reference?
-
Thoughts?
You can also have general extensions that are only supported on some hardware, for instance NVIDIA supports all of these extensions on OpenGL that add support for Vulkan's thread subgroup operations while AMD only supports these extensions and a few others that add support for similar features to the extension that NVIDIA supports, but with way more restrictions.
-
You Can Use Vulkan Without Pipelines Today - Khronos Blog
GL_NV_ray_tracing is a vendor extension, but it does exist.
-
Porting from DXR/HLSL to Vulkan Ray Tracing Extension/GLSL
According to this document, one should be able to extract those values through
-
Learning Modern 3D Graphics Programming
The reports of my death are greatly exaggerated
https://github.com/KhronosGroup/GLSL/blob/master/extensions/...
-
Is there any way to index an array of bindless textures based on gl_InstanceID?
I don't think there's away. For Vulkan, there's GL_EXT_nonuniform_qualifier which allows you to index with gl_InstanceIndex but AFAIK it's not available for OpenGL.
-
Drawing multiple separate textures in one draw call
AMD hardware works a little differently, and for that you have to write a waterfall loop with subgroup instructions to get the correct behavior (since GL_EXT_nonuniform_qualifier doesn't exist in OpenGL GLSL). The loop might look like this (you would use it the same way as NonUniformEXT in Vulkan GLSL).
three.js
-
Implementing Bloom Effect with Mapbox and Three.js
Regarding the optimization of the effect, I found an issue on the three.js GitHub repository: https://github.com/mrdoob/three.js/issues/14104 The alpha channel issue seems to be a difficult problem, which has been present since 2018. At the end of the discussion, a solution proposed by a contributor is not to modify the UnrealBloomPass but to blend the source texture and target texture in the shader.
-
Finding Stars and Affirmations in the Sky with Three.js for Ayra Starr
Here's how we used Three.js to place and find affirmations in the sky.
- Ask HN: Tips to get started on my own server
-
Incredible JavaScript Animation Libraries
Three.js is dedicated to generating 3D visuals, offering a powerful suite of features and tools. It is built atop WebGL and optimizes GPU usage for rapid rendering, ensuring smooth performance across devices, including those with limited resources. Three.js's versatility allows for the creation of a vast spectrum of 3D graphics and animations, ranging from simple shapes to intricate models.
-
JavaScript Libraries That You Should Know
7. three.js
-
React: A Mess That Shouldn't Exist In Web Development
Most of frontend libraries are made with Vanilla JS. An example of library that you might frequently use is "Chart.js". But React is not compatible with Chart.js so here it comes "React-chartjs-2" A wrapper library to work with Chart.js in React ecosystem. Oh you want to use "three.js" for some cool 3D? you will need "React-three/fiber". In my case, I need to implement "telegram-web-app", not so fast, I have to create my own wrapper to be able to use it.
- JPEG XL Is a Stupid Name
-
Things you should know before learning Three.js
For one of my 100-Day Challenges, I chose to dive into Three.js, a JavaScript 3D library. It's easy to start learning, and it becomes difficult to master with the inclusion of shaders.
- JavaScript 3D Library
-
Why I Personally Decided to Bet on JavaScript
Nonetheless, it offers nearly infinite possibilities. You can code and create anything, from a mobile app with React Native to a desktop application with Electron.js. Furthermore, JavaScript provides excellent frameworks and libraries that can be applied in various approaches, such as React, Three, Vue, Meteor, and Astro.
What are some alternatives?
clspv - Clspv is a compiler for OpenCL C to Vulkan compute shaders
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Rust-CUDA - Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust.
p5.js - p5.js is a client-side JS platform that empowers artists, designers, students, and anyone to learn to code and express themselves creatively on the web. It is based on the core principles of Processing. http://twitter.com/p5xjs —
vuh - Vulkan compute for people
model-viewer - Easily display interactive 3D models on the web and in AR!
ocl - OpenCL for Rust
heatmap.js - 🔥 JavaScript Library for HTML5 canvas based heatmaps
VkFFT - Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
A-Frame - :a: Web framework for building virtual reality experiences.
alpaka - Abstraction Library for Parallel Kernel Acceleration :llama:
framer/motion - Open source, production-ready animation and gesture library for React