GDShrapt
godot-3d-mannequin
GDShrapt | godot-3d-mannequin | |
---|---|---|
2 | 9 | |
35 | 843 | |
- | 2.3% | |
8.3 | 0.0 | |
3 months ago | almost 3 years ago | |
C# | C# | |
MIT License | GNU General Public License v3.0 or later |
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GDShrapt
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Big update of my GDScript parser via C# -=OR=- the alpha version of GDShrapt.Reader has been released.
Subscribe on my github project if you want to support me. I work with pure enthusiasm. All welcome.
- Making GDScript parser via C# .Net (GDShrapt)
godot-3d-mannequin
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PSA: Setting Skeleton3d.anmate_physical_bones does not work when enabled in the inspector, even though the editor indicates that it will. [Godot 4.0.2]
Importing Open3dMannequin from our great friends at GDQuest into 3d project and adding a new inherited scene from the .glb
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What's the advantage of nested States?
Why not look at their code to understand? https://github.com/GDQuest/godot-3d-mannequin/blob/master/godot/src/Player/States/Air.gd
- 3D Character Model Placeholder? (something like Unreal)
- Multiple scripts on a node?
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New to 3d, where can I find some simple models with amimations?
Here you can find a model to use. Gdquest has a bunch of Godot tutorials and free resources https://github.com/GDQuest/godot-3d-mannequin
- Any good tutorials for zelda 3d style movement?
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Can't get Skeleton imported from Blender to ragdoll
I'm using the Mannequiny asset from here: https://github.com/GDQuest/godot-3d-mannequin
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Keep getting this node error
I keep getting this error every time. I am following a tutorial and I can't seem to fix it. the playerstate doesn't seem to have a node and only exists in the scripts folder. Any Ideas? here is the tutorial. I removed the camera stuff for now. https://github.com/GDQuest/godot-3d-mannequin
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Experimenting with deformable snow, just in time for Christmas!
The character is not mine, it's GDQuests' mannequin.
What are some alternatives?
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