The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
GCXO
Posts with mentions or reviews of GCXO.
We have used some of these posts to build our list of alternatives
and similar projects.
We haven't tracked posts mentioning GCXO yet.
Tracking mentions began in Dec 2020.
go-astar
Posts with mentions or reviews of go-astar.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2021-12-14.
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-🎄- 2021 Day 15 Solutions -🎄-
https://github.com/beefsack/go-astar did all the heavy lifting today, first path-finding problem this year! I already had utilities that map the input to a 2d grid of rune so bolting on A* on top of that was fairly trivial.
What are some alternatives?
When comparing GCXO and go-astar you can also consider the following projects:
engo - Engo is an open-source 2D game engine written in Go.
goxit
go-sdl2 - SDL2 binding for Go
go-collada - Go package for working with the Collada file format.
Ebiten - Ebitengine - A dead simple 2D game engine for Go
go3d - A performance oriented 2D/3D math package for Go
Pixel - A hand-crafted 2D game library in Go
gonet - A Game Server Skeleton in golang.
resolv - A Simple 2D Golang collision detection and resolution library for games
Pitaya - Scalable game server framework with clustering support and client libraries for iOS, Android, Unity and others through the C SDK.