GBA_VSCode_Basic VS gba-examples

Compare GBA_VSCode_Basic vs gba-examples and see what are their differences.

GBA_VSCode_Basic

A 'simple' Game Boy Advance development setup using Visual Studio Code (by JamieDStewart)
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GBA_VSCode_Basic gba-examples
1 1
97 86
- -
10.0 3.4
over 2 years ago 4 months ago
Makefile Makefile
GNU General Public License v3.0 only -
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GBA_VSCode_Basic

Posts with mentions or reviews of GBA_VSCode_Basic. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-11.
  • Debugging GameBoy Advance (GBA) programs/games in Emacs
    7 projects | dev.to | 11 Oct 2022
    You may already have found some resources related to VSCode around, like this repository and this article. The launch.json files could be adapter to work with dap-launch (more on that later), but would require some manual work because of several smaller issues (one of them being that Emacs does not support VSCode tasks.json files at the moment). Both of them also seem to require you to copy-paste the launch.json files, and edit them with corrected paths each time (see how you can avoid that in Emacs at the end!).

gba-examples

Posts with mentions or reviews of gba-examples. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-10-11.
  • Debugging GameBoy Advance (GBA) programs/games in Emacs
    7 projects | dev.to | 11 Oct 2022
    No matter which editor you debug in, the workflow is about the same. You will need DevkitPro gba-dev and an emulator like mGBA. If you want to familiarize yourself with some C code for GBA, as well as Makefiles with CFlags and other build options, there is an example repo you can check out :)

What are some alternatives?

When comparing GBA_VSCode_Basic and gba-examples you can also consider the following projects:

code-debug - Native debugging for VSCode

mgba - mGBA Game Boy Advance Emulator