FoundryVTT-hotbar-uses
pf2e
FoundryVTT-hotbar-uses | pf2e | |
---|---|---|
3 | 144 | |
8 | 348 | |
- | 3.4% | |
6.9 | 10.0 | |
4 months ago | 3 days ago | |
TypeScript | TypeScript | |
MIT License | Apache License 2.0 |
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FoundryVTT-hotbar-uses
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What VTT is best suited for Pathfinder?
illandril's hotbar uses: https://github.com/illandril/FoundryVTT-hotbar-uses
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Necessary/Useful Modules & current version update?
Illandril's Hotbar Uses
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Pathfinder 2e and Illandril's Hotbar Uses
Has anyone been able to get Illandril's Hotbar Uses to work with Pathfinder 2e and spell slots? I can't quite seem to work out a way to make it work.
pf2e
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The ULTIMATE AUTHORITATIVE PATHFINDER REMASTER survey!
(u/SwingRipper and I relied on the FOUNDRY Remaster names changelog for this poll, available at: https://github.com/foundryvtt/pf2e/wiki/Remaster-Changes )
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PF2e System won't update
Error: No system manifest found at https://github.com/foundryvtt/pf2e/releases/latest/download/system.json foundry.js:68325
- PF2e Companion Compendia not showing after install
- [PF2E] adding spelldc to action
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(Auto-)Updating modules on V10, while V11 is already out.
For example you could grab the link of system.json for version 4.12.9 if you were only on 4.10.4 and install it by pasting it into the manifest URL field and pressing install. https://github.com/foundryvtt/pf2e/releases
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Is using Foundry VTT with it?
With buffs and debuffs, you should be able to drag conditions straight from the ability description in the chat onto the token - there's options in the settings to have them automatically expire and remove themselves or not. For manually adjusting bonuses to rolls I'm pretty sure it's shift + click on the roll (or there's a setting to make it the reverse). It's worth going through the system guide to see how stuff like those work and how to turn them off if you don't want them.
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Question about v11 and pf2e
Their changelog doesn’t mention “beta” anymore: https://github.com/foundryvtt/pf2e/blob/master/CHANGELOG.md
- pf2e on foundry 11 ytet?
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PF2e on Foundry V10 "Wrap Up" stream
GitHub: https://github.com/foundryvtt/pf2e/
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Working on pf2e support for our VTT. We'd love to hear what you want out of a VTT!
If you want to add automation to homebrew traits or new descriptions you'll need to do a bit more than just using the homebrew menu. You can make a module that registers the traits and their descriptions quite easily. It's also the better way if you want to actually organize your homebrew content anyways since you can move it from game to game easily, share it with others, or even get it listed as a module by Foundry. Automation for those homebrew traits is possible, you can look at the Hopefinder module for an example of new traits that also get automated, in that case it was doable because characters in Hopefinder use a "Survivor" class which could contain all the rule elements, but for more advanced automation modules can modify the character data prep though that would be actual coding and not just some rule elements.
What are some alternatives?
foundryvtt-forien-quest-log - This module provides comprehensive Quest Log system for players and Game Masters to use with Foundry Virtual Tabletop
foundryvtt - Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
dae
xdy-pf2e-workbench - Random assortment of possibly useful doodads, thingumabobs and whatchamacallits for the foundry vtt pf2e system.
enhanced-terrain-layer
requestor
Whetstone - A module designed to make applying and customizing themes easier for users and theme authors.
foundryvtt-gmScreen - A module which creates a modular GM Screen
pf2e-dorako-ui
PF2e-Target-Damage - Discord: @vauxs
whetstone - Whetstone is a dependency injection framework for Android that greatly simplifies working with Dagger 2 using all the powers of Anvil
foundryvtt-docker - A simple docker image for hosting FoundryVTT