Flag-Wars VS ohrrpgce

Compare Flag-Wars vs ohrrpgce and see what are their differences.

Flag-Wars

Source code for the game Flag Wars made in FreeBASIC (by SomeUnusualGames)
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Flag-Wars ohrrpgce
4 1
5 71
- -
0.9 9.4
about 1 year ago about 1 month ago
FreeBasic FreeBasic
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Flag-Wars

Posts with mentions or reviews of Flag-Wars. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-08.

ohrrpgce

Posts with mentions or reviews of ohrrpgce. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-07-09.
  • The 90s Developer Starter Pack
    4 projects | news.ycombinator.com | 9 Jul 2023
    Yes, I guess I could do that, then maybe I can get it upstreamed.

    However I was misremembering a bit and misspoke before both about how easy it's been to support Windows 95 (it was easy up until a few mingw-w64 releases ago... except for spawning processes) and how recent my mingw-w64 is (I'm using 7.0.0, 3.5 years old, and simply haven't tried anything newer). Also I have no idea the minimum Windows targetted by mingw-w64 actually is, they don't say. I think they don't actually care about Windows 9x support, they just never did anything to break it before 6.0.0. So I doubt they'd accept such a patch.

    The most important trick was you have to use a build of mingw-w64 with 'win32' rather than 'posix' threading ([1], and the rest of that thread is relevant too):

    > the 'win32' threading support in mingw-w64 is the original one and supports all 32-bit Windows, while 'posix' threading (winpthreads) is a recent addition which is necessary to support C++11 mutexes and threads, but has higher system requirements. ... That's why mxe switched to posix threads by default in 2019.

    [1] https://github.com/ohrrpgce/ohrrpgce/issues/1241#issuecommen...

What are some alternatives?

When comparing Flag-Wars and ohrrpgce you can also consider the following projects:

games - :video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine.

mxe - MXE (M cross environment)

pyxel - A retro game engine for Python

lone - The standalone Linux Lisp

libGDX - Desktop/Android/HTML5/iOS Java game development framework

raylib-freebasic - FreeBasic bindings for raylib

Rock-paper-scissor-game

tools_toolchain_vs2017bt_1416 - Visual Studio Build Tools 2017 v15.9.7

Rust-Game-Template - Rust template for a 2d retro type game 🎉🕹

Player - RPG Maker 2000/2003 and EasyRPG games interpreter