Fl_Flow VS nanogui

Compare Fl_Flow vs nanogui and see what are their differences.

Fl_Flow

A fast and fun layout manager for FLTK (by osen)

nanogui

Minimalistic C++/Python GUI library for OpenGL, GLES2/3, Metal, and WebAssembly/WebGL (by mitsuba-renderer)
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Fl_Flow nanogui
3 4
52 1,449
- 3.0%
0.0 0.0
over 1 year ago 6 days ago
C++ C++
GNU General Public License v3.0 or later GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Fl_Flow

Posts with mentions or reviews of Fl_Flow. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-05-15.

nanogui

Posts with mentions or reviews of nanogui. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-12-23.
  • Nuklear – A single-header ANSI C immediate mode cross-platform GUI library
    15 projects | news.ycombinator.com | 23 Dec 2022
    I've been using nanogui[0] to fit the bill for personal uses.

    To be honest though, I'm at the point where I'd really prefer an easy and lightweight library to setup a http and/or websocket server, and just make a ui in the browser. I've got a simple use case -- I'm just making a simple scene editor & debugging ui for a toy ray tracer.

    I know there are a ton of different libraries out there for the task, but that just makes it hard to evaluate the quality of any given library. I haven't given any a shot, I've only gone so far as to look at them and ponder what the size of the user base is, and question if the project will go inactive in a couple years. Or if it's going to require me to pull in some other host of dependencies.

    Recommendations from HNers welcome!

    [0] https://github.com/mitsuba-renderer/nanogui

  • Is there any MIT/BSD licensed UI framework for C++ ?
    19 projects | /r/cpp | 21 May 2022
    Nanogui : https://github.com/mitsuba-renderer/nanogui
  • NanoGUI VS nanogui - a user suggested alternative
    2 projects | 12 Feb 2022
    The active version of Nano GUI
  • What are you using for GUIs?
    6 projects | /r/cpp | 19 Jan 2022
    Do you know about NanoGUI?

What are some alternatives?

When comparing Fl_Flow and nanogui you can also consider the following projects:

guietta

NanoGUI - Minimalistic GUI library for OpenGL

Elements C++ GUI library - Elements C++ GUI library

GacUI - GPU Accelerated C++ User Interface, with WYSIWYG developing tools, XML supports, built-in data binding and MVVM features.

hikogui - Modern accelerated GUI

lvgl - Embedded graphics library to create beautiful UIs for any MCU, MPU and display type.

tauri - Build smaller, faster, and more secure desktop applications with a web frontend.

imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

ares - ares is a cross-platform, open source, multi-system emulator, focusing on accuracy and preservation.

model-view-projection - view changes to model-view-projection matrix calculations in real time

FL_Flex - FLTK row / column sizer

pluswm - my questionable attempt at writing a dynamic window manager that functions similar to dwm