FidelityFX-FSR VS gamescope

Compare FidelityFX-FSR vs gamescope and see what are their differences.

FidelityFX-FSR

FidelityFX Super Resolution (by GPUOpen-Effects)

gamescope

SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope] (by Plagman)
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FidelityFX-FSR gamescope
49 422
1,998 1,792
0.0% -
0.0 7.9
almost 2 years ago about 1 year ago
C C++
MIT License BSD 2-clause "Simplified" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FidelityFX-FSR

Posts with mentions or reviews of FidelityFX-FSR. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-09-09.
  • Starfield’s missing Nvidia DLSS support has been added by a free mod
    2 projects | news.ycombinator.com | 9 Sep 2023
    Also DLSS has pretty strict requirements in advertising, requiring nvidia logo & adverts on splash screens and give nvidia any rights to use your app in their own advertising. [0] It's certainly not "free". A completely night and day difference to FSR, which just uses MIT [1]

    Lots of people online seem to believe both are "free", so the only reason why you wouldn't implement one is some back room deal. But in my experience, just getting everyone into the same room to sign off on things like that is hard.

    [0] https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt

    [1] https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/maste...

  • Nixxes graphics programmer: "We have a relatively trivial wrapper around DLSS, FSR2, and XeSS. All three APIs are so similar nowadays, there's really no excuse."
    6 projects | /r/Amd | 30 Jun 2023
    "IT doesn't work that way. DLSS may be a click in some Unreal Games, but custom engines? Yeah, no. You need to modify the code to implement it, which is PROHIBITED by the license Nvidia has you accept when you accept their SDK terms: https://github.com/NVIDIA/DLSS/blob/main/LICENSE.txt DLSS is not FOSS (Free and Open Source) like FSR. For comparison, FSR's license that lets you do whatever the hell you need to get it functioning in the game or improve performance: https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/license.txt Blame Nvidia for devs not wanting to touch non-free code and enter a legal agreement where they may be litigated down the line...for implementing a technology that SELLS Nvidia GPUs. It's literally like me threatening to sue you for bringing customers to my business. Again, blame Nvidia. By the way, they are also the one that sold you the feature, so let them be the one to implement it. I keep hearing Nvidia is a "god tier software company" but can't implement DLSS on the driver side? Somehow I don't buy it, especially when they release game-ready drivers anyway. And before someone brings up the BS argument it needs game data, anyone can find those memory addresses to get to the engine or they can ask. Considering they are Nvidia, don't think any game dev will keep silent about it or how to interface with their game if there are driver issues. EDIT: Also just so you know, XeSS is also under a similarly stupid license as DLSS XeSS License: https://github.com/intel/xess/blob/main/licenses/LICENSE.pdf Keep in mind this nugget from Intel's license: "No reverse engineering, decompilation, or disassembly..." Only issue is that games need to be DECOMPILED when DEBUGGED! "
  • Nvidia Video Super Resolution Comes to Firefox: How to Test
    1 project | /r/firefox | 11 May 2023
    FSR 1.0 is a simpler, open source implementation, isn't it?
  • Portal RTX (Remix) - underutilization on RDNA2 hardware
    3 projects | /r/Amd | 13 Dec 2022
    Same Unity release had also included FSR (which are open-source shaders: one, two)
  • I'm a noob
    1 project | /r/SteamDeck | 23 Nov 2022
    It’s also only part of FSR. If the point your trying to make is that FSR is just fancy lanzcos, it’s not. You can see for yourself if you’re able to read C code: https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • Upscaling video using ML
    1 project | /r/FlutterDev | 17 Oct 2022
    I'd recommend using AMD's FSR1 instead for this. It's designed for games so it should run very fast and looks reasonably good (using Lanczos).
  • OW2 Settings - High Quality Upsampling
    1 project | /r/Competitiveoverwatch | 7 Oct 2022
    High quality upsampling is a shader to upscale lower render scale images into your native display resolution, for the implementation see: https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • Anyone else see those ludicrous rtx 4090/4080 prices?
    1 project | /r/newzealand | 21 Sep 2022
    It goes one further too because FSR is open source so if you wanted (and knew what you were doing) you could go and look yourself https://github.com/GPUOpen-Effects/FidelityFX-FSR
  • It's time to upscale FSR 2 even further: Meet FSR 2.1!
    1 project | /r/Games | 9 Sep 2022
    Here's a rather concise explanation. And again, the source is available.
  • There is a CPU-bound problem with Tarkov since the wipe...
    2 projects | /r/EscapefromTarkov | 13 Jul 2022
    FSR source code is available on Github, so is much better documented FSR2.0.

gamescope

Posts with mentions or reviews of gamescope. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-26.
  • Multiple monitors genshin impact?
    1 project | /r/linux_gaming | 26 Mar 2023
    Maybe gamesope can help? Games are nested into it to allow for better control.
  • X11 or Wayland?
    2 projects | /r/linuxquestions | 26 Mar 2023
    Well I suppose you should start taking Wayland seriously then, because gamescope, the compositor on the Steam Deck, uses Wayland. https://github.com/Plagman/gamescope/blob/master/src/wlserver.cpp
  • Tearing updates protocol (!65) · Merged
    1 project | /r/swaywm | 23 Mar 2023
    Mini-update: I spoke with Josh (and Strudel, who referenced me to the PR), and this has been already merged into gamescope.
  • A year later, what's your take? Happy? Disappointed?
    1 project | /r/SteamDeck | 22 Mar 2023
    Valve staff is also aware they cannot force developers to retrofit 16:10 support into existing games (some do, many don't), so they even go the extra mile to provide extra functionality in gamescope to improve the 16:10 gaming experience for games that only support 16:9 natively.
  • INPUT LATENCY ISSUE BEGGING FOR ACKNOWLEDGMENT
    3 projects | /r/SteamDeck | 22 Mar 2023
    Source: https://github.com/Plagman/gamescope/issues/474
  • Change refresh rate in gamescope via command line?
    1 project | /r/SteamDeck | 20 Mar 2023
    The ganescope github has all the commands and how to use them: https://github.com/Plagman/gamescope
  • What is the difference between gamescope and ChimeraOS's gamescope-session?
    2 projects | /r/linux_gaming | 13 Mar 2023
    I'm trying out gamescope on my laptop, and I came across ChimeraOS's fork of it. I'm not sure why I would choose one over the other. ChimeraOS mentions something about "session switch", but I'm not sure what that's about.
  • Something like gamescope but for the desktop
    2 projects | /r/linux_gaming | 7 Mar 2023
    You can use gamescope on the desktop, I use it for a ton of games like No Man's Sky, Bethesda games, and any others that have alt tab instability.
  • Van Gogh, AMD’s Steam Deck APU
    2 projects | news.ycombinator.com | 6 Mar 2023
    For those that don't know (like me, three minutes ago) gamescope [1] is a Wayland compositor custom-written for games (and, I believe, what the Steam Deck uses). it's open source, and under the "BSD 2-clause" license.

    [1]: https://github.com/Plagman/gamescope

  • Modern BPM Steam with Ubuntu 20.04?
    2 projects | /r/linux_gaming | 4 Mar 2023
    I assume that this is because I'm still using ye olde steamos-compositor (https://github.com/ValveSoftware/steamos-compositor/.) I'm interested in switching to gamescope (https://github.com/Plagman/gamescope) but I'm getting the feeling it won't work on my 20.04 vintage Ubuntu; the required version of meson isn't available and I can't find a PPA that contains gamescope. My instinct act this point is to just live with the pain, as fully dealing with this will likely involve just switching all the way to Arch to more closely match the newest SteamOS and I just don't want to do that right now. Anyone know if there is a middleground that will support a modern steam big picture mode without having to totally redo everything?

What are some alternatives?

When comparing FidelityFX-FSR and gamescope you can also consider the following projects:

FidelityFX-CAS - Contrast Adaptive Sharpening (CAS)

Proton - Compatibility tool for Steam Play based on Wine and additional components

FSRCNN-TensorFlow - An implementation of the Fast Super-Resolution Convolutional Neural Network in TensorFlow with a focus on artifact mitigation

sway - i3-compatible Wayland compositor

Magpie - An all-purpose window upscaler for Windows 10/11.

dxvk - Vulkan-based implementation of D3D9, D3D10 and D3D11 for Linux / Wine

proton-ge-custom - Compatibility tool for Steam Play based on Wine and additional components

wine - Wine with a bit of extra spice

Waifu2x-Extension-GUI - Video, Image and GIF upscale/enlarge(Super-Resolution) and Video frame interpolation. Achieved with Waifu2x, Real-ESRGAN, Real-CUGAN, RTX Video Super Resolution VSR, SRMD, RealSR, Anime4K, RIFE, IFRNet, CAIN, DAIN, and ACNet.

MangoHud - A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb

realsr-ncnn-vulkan - RealSR super resolution implemented with ncnn library