Create
architectury-api
Create | architectury-api | |
---|---|---|
29 | 5 | |
827 | 291 | |
1.2% | 1.7% | |
9.2 | 4.8 | |
19 days ago | 4 days ago | |
Java | Java | |
MIT License | GNU Lesser General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Create
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Stuck on Mojang??
This is https://github.com/Fabricators-of-Create/Create/issues/1207. You can either download an updated version of Porting Lib from Modrinth, or downgrade Fabric API to 0.76
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What was the most recent version of fabric during April this year?
https://github.com/Fabricators-of-Create/Create/issues/1207 https://github.com/Fabricators-of-Create/Create/issues/1210
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Does anyone know how to make a new create-fabric FLUID ?
I'd recommend using create itself as a reference, taking a look at how fluids are dealt with there will likely be helpful https://github.com/Fabricators-of-Create/Create/blob/mc1.18/fabric/dev/src/main/java/com/simibubi/create/AllFluids.java
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Saw blocklist configuration
Check out the github for some examples: https://github.com/Fabricators-of-Create/Create/tree/mc1.18/fabric/dev/src/generated/resources/data/create/recipes/cutting
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My spout is not dispensing lava into the bucket on the depot even though it is collecting it.
I see a mechanical arm behind the spout, are you on Fabric? If you are, there's currently an issue opened on the Fabric Create Github about it.
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Water wheel bug and overclocking
Looks weird... I think you should report this one to the issue tracker: Create for Forge Create for Fabric
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Tool box deleting items.
Github is the place you are looking for: https://github.com/Fabricators-of-Create/Create/issues
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Have this weird zfighting issue with chests and shulkers
Flywheel (a library mod bundled with Create) and Enhanced Block Entities render at the same time, causing this issue: https://github.com/Fabricators-of-Create/Create/issues/316
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The Flint on my iron farm is not being disposed of into the smart chute below. Any tips?
From the open report it looks like none of the chutes are pulling from belts, looks like I'll just have to wait.
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Create 0.5 teaser
Create Refabricated exists
architectury-api
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InTheLittleWood Mod List
Architectury, an API for Multiplatform mod support. Needed for Identity.
- Forge or Fabric, from a mod developing perspective?
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How do I have a Fabric and Forge mod inside of one jar file?
Using Architectury is likely the easiest method
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The divide between Forge and Fabric developers (and players), and where the community might be heading in the future.
Okay, with that out of the way, here's what I believe to be true: There is no such thing as a one-size-fits-all code "translator" or "bridge" that can translate regular Fabric code into something that runs on Forge, or vice-versa, and something like this isn't possible in the way I think you're imagining it. Forge and Fabric work very differently from one another under the hood. There is no library that allows you to write Fabric code that works on Forge, and there probably never will be. However, there are some projects out there that aim to lessen the impact of this problem. Architectury is one of these projects. Architectury can translate some parts of a mod between the two loaders, but the mod still has to be built around it. You can't just add it to a Fabric mod and expect it to run on Forge (or vice-versa). Instead, the mod has to be created with it in mind all the way through. Mods can not be converted between Forge<->Fabric automatically. Manual porting is possible, and mods can be built to run on both loaders, but it is not possible to make a universally applicable "converter".
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Modding feels like it's at a strange cross roads right now
It has been in pre-Alpha for over a year. It won't be happening any time soon, and will behave like Architectury, but with significantly more abstraction for the modder, if / when completed.
What are some alternatives?
fabric-forge - TOY PROJECT to run Fabric-Loader on FML and port Fabric APIs to Forge
JustEnoughItems - Item and Recipe viewing mod for Minecraft
Cammies-Minecart-Tweaks - Makes Minecarts a more viable option for transportation!
StructureTutorialMod - A short example showing how to register a structure and get it to generate in all biomes in NeoForge, Forge, and Fabric! (check the branches)
TinkersConstruct - Tinker a little, build a little, tinker a little more...
MultiLoader-Template - A template for a Forge + Fabric project setup using a Common source set.
Enigmatica2Expert - The official repository and issue-tracker for the modpack Enigmatica 2: Expert for Minecraft 1.12.2
Create - [Forge Mod] Building Tools and Aesthetic Technology. Now With a Higher Framerate
ImageWorldGenerator - A minecraft mod to generate a world from an image/map
Porting-Lib - A collection of utilities for porting mods from Forge to Fabric.
Chisels-and-Bits - A Minecraft mod about chiseling and designing custom blocks in game.