Fable: F# |> BABEL
wesnoth
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Fable: F# |> BABEL | wesnoth | |
---|---|---|
60 | 131 | |
2,816 | 5,218 | |
0.7% | 2.8% | |
9.7 | 9.9 | |
3 days ago | 4 days ago | |
F# | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
wesnoth
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Low end Strategy games
Official site Steam Itch.io
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Hello do you guys know a free game to just chill with my friend.
I don't think there's much in terms of managerial/4x f2p games (afaik)...closest thing that comes to mind would be The Battle for Wesnoth which I wouldn't recommend for "turning off" your brain.
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What is your favourite open source game(s)?
Wesnoth, obviously: https://www.wesnoth.org/
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[PC][Before 2014] 2D Turn based strategy game like Fire Emblem
The Battle For Wesnoth? (Keep in mind it's been around since 2005, and had more simplistic graphics at one point - a random example.)
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For fans of turn-based combat in games, what makes it engaging to you? And what are some of your favorite games that utilize turn-based combat?
The Battle for Wesnoth
- Whoever come up with the idea of crusade. Can I Punch you a million times
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So my main source of gaming is an 8 year old laptop
Battle for Wesnoth - free https://www.wesnoth.org/
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[PC] M2 Mini 16GB - Microcenter - 769.99, open box $719
I read that as Wesnoth at first and was very confused.
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What is your favorite open source Linux game? Mine is Wideland (Best way to describe is the way Settlers 3 should have been)
I used to love tactical RPGs, but as I've aged I don't have the patience for them. I really wanted to play Battle of Wesnoth (https://www.wesnoth.org/), but it was not to be. Then I found this gem and it scratched my space sim itch, https://endless-sky.github.io/.
- Here's 13 alternatives to Advance Wars on Steam
What are some alternatives?
rescript-compiler - The compiler for ReScript.
battlecraft
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
crawl - Dungeon Crawl: Stone Soup official repository
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
A Dark Room - A Dark Room - A Minimalist Text Adventure
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
Legend of the Green Dragon - Core functionality for Legend of the Green Dragon, a text-based RPG game.
haxe - Haxe - The Cross-Platform Toolkit
Mindustry - The automation tower defense RTS