Fable: F# |> BABEL
warzone2100
Fable: F# |> BABEL | warzone2100 | |
---|---|---|
60 | 122 | |
2,816 | 3,039 | |
0.4% | 0.9% | |
9.7 | 9.9 | |
9 days ago | 3 days ago | |
F# | C++ | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
warzone2100
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Is there any game where you can design your own weapons/vehicles?
It is more an RTS than a 'classical' wargame, but you could do it in Warzone 2100. It is old for now (but it was very fun in 2000s). It could be fun for you today. There is a free and open source version : https://wz2100.net/ .
- Been wanting to get into real time strategy
- [PC][Early 2000's] RTS Tanks game with Isometric Camera View
- Looking for a minimum requirement coOp game
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What is your favourite open source game(s)?
It's free at wz2100.net and it's tiny, mere megabytes.
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So...C&C is one of the only games I can play for the foreseeable future...
There is also Warzone 2100 as a freeware RTS if you want something else to play https://wz2100.net/
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Warzone
I never had any problems running it on mine, but Warzone is a very old game. Are you using the latest version? https://wz2100.net/
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Im looking to try open source games, what are some good ones?
Warzone 2100
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Advice on RTS
https://wz2100.net the best free and open-source rts ever. Optimised apple silicon processors
- Würde mich interessieren, wie weit verbreitet diese DVD im deutschen Haushalt war. Erinnert sich da noch jemand dran?
What are some alternatives?
rescript-compiler - The compiler for ReScript.
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
Mindustry - The automation tower defense RTS
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
Zero-K - Open source RTS game running on the Spring engine
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
0ad - Git mirror of the 0 A.D. source code (http://trac.wildfiregames.com/browser)
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
widelands - Widelands is a free, open source real-time strategy game with singleplayer campaigns and a multiplayer mode. The game was inspired by Settlers II™ (© Bluebyte) but has significantly more variety and depth to it.
haxe - Haxe - The Cross-Platform Toolkit
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.