fwgl VS polar-configfile

Compare fwgl vs polar-configfile and see what are their differences.

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fwgl polar-configfile
- -
21 1
- -
0.0 0.0
over 7 years ago over 7 years ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

fwgl

Posts with mentions or reviews of fwgl. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning fwgl yet.
Tracking mentions began in Dec 2020.

polar-configfile

Posts with mentions or reviews of polar-configfile. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning polar-configfile yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing fwgl and polar-configfile you can also consider the following projects:

YACPong

aeson-tiled - Aeson instances for Tiled map editor types

ActionKid - A video game framework for haskell

call - Not an insufficient game engine

LambdaHack - Haskell game engine library for roguelike dungeon crawlers; please offer feedback, e.g., after trying out the sample game with the web frontend at

macbeth-lib - A beautiful FICS client

FunGEn - A lightweight, cross-platform, OpenGL-based 2D game engine in Haskell

tateti-tateti - Meta tic-tac-toe ncurses game.

haskmon - A Haskell wrapper for Pokeapi.co

breakout - Breakout

haskanoid - A free and open source breakout clone in Haskell using SDL and FRP, with Wiimote and Kinect support.

bishbosh - A chess-game which can be rendered in a terminal using raw ASCII, or used as an engine by xboard