FUS VS gta5-real-mod

Compare FUS vs gta5-real-mod and see what are their differences.

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FUS gta5-real-mod
139 144
137 890
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5.7 0.0
29 days ago about 1 year ago
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

FUS

Posts with mentions or reviews of FUS. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-06.

gta5-real-mod

Posts with mentions or reviews of gta5-real-mod. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-06-06.

What are some alternatives?

When comparing FUS and gta5-real-mod you can also consider the following projects:

EnderalVREssentials - Enderal VR Modlist for Wabbajack

VirtualDesktop - Connect wirelessly to your computer(s) to watch movies, browse the web, play games on a giant virtual screen or stream PCVR games. Virtual Desktop is a highly optimized, native application developed for low latency, high quality streaming.

openvr_fsr - Add Image Upscaling via AMD FidelityFX SuperResolution or NVIDIA Image Scaling to SteamVR games

GTAV_OpenVR - OpenVR support for GTA: V

OpenOVR - https://gitlab.com/znixian/OpenOVR

MotherVR - This Mod brings current generation VR support to the game Alien: Isolation

skse64 - Skyrim SE Script Extender

DOOM-3-BFG-VR - Doom 3 BFG VR: Fully Possessed. Doom 3 BFG with native Oculus Rift/Touch or OpenVR support

OpenOVR

OpenVR2Key - Simulates key presses from SteamVR input

nomai-vr - Outer Wilds VR Mod with 6DOF tracking and full motion control support

QuakeQuest - The first (and only I think!) 6DoF implementation of Quake, using the DarkPlaces Engine for the OpenXR Standalone VR HMDs