FNF-PsychEngine-Extra
gameBase
FNF-PsychEngine-Extra | gameBase | |
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1 | 1 | |
22 | 568 | |
- | - | |
9.5 | 8.9 | |
almost 2 years ago | 12 days ago | |
Haxe | Haxe | |
Apache License 2.0 | MIT License |
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FNF-PsychEngine-Extra
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How do I add multikey to the Psych Engine Source code?
Psych Engine Extra, a modified version of Psych Engine.
gameBase
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Is passing a game object to be an instance variable of a game component a good practice?
Use a static variable. This project uses a Game object that's accessible via a static variable. Any object that needs game just looks for Game.ME. People tend to frown on static variables, but for a simple game, there's typically only one Game instance at a time. (FWIW, this project is from one of the guys who created Dead Cells.)
What are some alternatives?
fnf-kaeya - Genshin Impact Friday Night Funkin' mod. Featuring Kaeya and Keqing.
FNF-FunkinGoldyEngine-lua - epic fnf engine or something idk
Friday-Night-Funkin-The-Shaggyverse - Shaggyverse moment
Funkin - A rhythm game made with HaxeFlixel
FNF-OSEngine - Just psych engine, but bit different. Feel free to suggest ideas in discord
andromeda-engine-legacy - workin' on an FNF engine as an alternative to other engines
FNF-NewgroundsPort - A port of Friday Night Funkin' v0.2.8 made by rebuilding the code via reverse engineering.
hscript - Parser and interpreter for Haxe expressions
ProjectFNF - ProjectFNF is a mostly quality-of-life engine for Friday Night Funkin. It is easy to understand and is super flexible.
awesome-haxe-gamedev - Resources for game development on haxe