FMDL-Studio-v2
Unity Engine importer and exporter for Fox Engine models. (by BobDoleOwndU)
FtexTool
Fox Engine Texture (.ftex) to DDS converter (by Atvaark)
FMDL-Studio-v2 | FtexTool | |
---|---|---|
10 | 1 | |
46 | 31 | |
- | - | |
1.7 | 10.0 | |
11 months ago | over 6 years ago | |
ShaderLab | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
FMDL-Studio-v2
Posts with mentions or reviews of FMDL-Studio-v2.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-13.
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I want to mod Nokk from R6 into mgsv, what is the best way to do it?
You're going to need Fmdl Studio v2 to port the model.
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How do i make a costume mod?
Fmdl Studio v2 is what you'll need.
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Texture editted for online model only works in near distance
There are various ways to give your model a custom texture path. One option is to use the tool here. Another is to use Fmdl Studio.
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Help with Ground Zeroes FMDL's.
You'll want to import the fmdl into Fmdl Studio v2. From there, you can export it to COLLADA.
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Anyone know how to install these?
You can import the fmdls into Fmdl Studio v2 to see the models. That way you can tell which gun you're actually modifying.
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Need help understanding why my models' tangent handedness is incorrectly auto-generated
The repository for the entire project is here.
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Looking to play as a women
It's currently not possible to port the female avatar from MGO over to TPP unfortunately. Custom models are possible though. So if you're familiar with 3D modelling, you can port any model you want over Snake. You'll need Fmdl Studio v2 to do this.
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Remove goggles from leather Jacket outfit?
Fmdl Studio v2 is what you'll need.
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Creating character models
Check out Daften's tutorial series. It covers Fmdl Studio v2, which is what you'll need. Note that a few things have changed in FMSv2 since the tutorials were created. Specifically that the Mesh Definitions are now contained in a FoxMesh component on each mesh instead of in the FoxModel component like in the tutorials.
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Questions about model modding
Yes. It is possible. You'll need Fmdl Studio v2 and either 3DS Max or Blender.
FtexTool
Posts with mentions or reviews of FtexTool.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-12-13.
-
Texture editted for online model only works in near distance
The complete set of files for the texture need to be in the same place in order to convert them. Meaning you need the .ftex, .1.ftexs, .2.ftexs and .3.ftexs in the same folder to convert the texture. You can't just convert the first set of mipmaps by itself. Once you've got the complete set of textures, you can use FtexTool to convert them. Then you just take the .ftex and .1.ftexs from your converted texture and place them in the pftxs.
What are some alternatives?
When comparing FMDL-Studio-v2 and FtexTool you can also consider the following projects:
FvTwool - MGSV .fv2 editor.
GzsTool - Fox Engine/MGSV/MGS dat, fpk, fpkd, pftxs and sbp unpacker/repacker
MGSV-Custom-Texture-Path-Hex-Replacer - Simplifies custom FTEX texture path hex replacement in FMDL/FV2 files
AutoPftxsTool - Automatic .pftxs unpacker and repacker.