Texture editted for online model only works in near distance

This page summarizes the projects mentioned and recommended in the original post on /r/moddergearsolid

InfluxDB - Power Real-Time Data Analytics at Scale
Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.
www.influxdata.com
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SaaSHub - Software Alternatives and Reviews
SaaSHub helps you find the best software and product alternatives
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  • MGSV-Custom-Texture-Path-Hex-Replacer

    Simplifies custom FTEX texture path hex replacement in FMDL/FV2 files

  • There are various ways to give your model a custom texture path. One option is to use the tool here. Another is to use Fmdl Studio.

  • FMDL-Studio-v2

    Unity Engine importer and exporter for Fox Engine models.

  • There are various ways to give your model a custom texture path. One option is to use the tool here. Another is to use Fmdl Studio.

  • InfluxDB

    Power Real-Time Data Analytics at Scale. Get real-time insights from all types of time series data with InfluxDB. Ingest, query, and analyze billions of data points in real-time with unbounded cardinality.

    InfluxDB logo
  • FvTwool

    MGSV .fv2 editor.

  • The first tool I linked there also supports editing texture paths in fv2 files. Or you can use FvTwool to edit them instead.

  • GzsTool

    Fox Engine/MGSV/MGS dat, fpk, fpkd, pftxs and sbp unpacker/repacker

  • You can replace the texture files in the pftxs files. They can be unpacked and repacked with GzsTool, or AutoPftxsTool.

  • AutoPftxsTool

    Automatic .pftxs unpacker and repacker.

  • You can replace the texture files in the pftxs files. They can be unpacked and repacked with GzsTool, or AutoPftxsTool.

  • FtexTool

    Fox Engine Texture (.ftex) to DDS converter

  • The complete set of files for the texture need to be in the same place in order to convert them. Meaning you need the .ftex, .1.ftexs, .2.ftexs and .3.ftexs in the same folder to convert the texture. You can't just convert the first set of mipmaps by itself. Once you've got the complete set of textures, you can use FtexTool to convert them. Then you just take the .ftex and .1.ftexs from your converted texture and place them in the pftxs.

NOTE: The number of mentions on this list indicates mentions on common posts plus user suggested alternatives. Hence, a higher number means a more popular project.

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