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MGSV-Custom-Texture-Path-Hex-Replacer
Simplifies custom FTEX texture path hex replacement in FMDL/FV2 files
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There are various ways to give your model a custom texture path. One option is to use the tool here. Another is to use Fmdl Studio.
There are various ways to give your model a custom texture path. One option is to use the tool here. Another is to use Fmdl Studio.
The first tool I linked there also supports editing texture paths in fv2 files. Or you can use FvTwool to edit them instead.
You can replace the texture files in the pftxs files. They can be unpacked and repacked with GzsTool, or AutoPftxsTool.
You can replace the texture files in the pftxs files. They can be unpacked and repacked with GzsTool, or AutoPftxsTool.
The complete set of files for the texture need to be in the same place in order to convert them. Meaning you need the .ftex, .1.ftexs, .2.ftexs and .3.ftexs in the same folder to convert the texture. You can't just convert the first set of mipmaps by itself. Once you've got the complete set of textures, you can use FtexTool to convert them. Then you just take the .ftex and .1.ftexs from your converted texture and place them in the pftxs.
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