FFmpeg.NET
NAudio
FFmpeg.NET | NAudio | |
---|---|---|
4 | 27 | |
584 | 5,286 | |
- | 1.7% | |
4.8 | 5.3 | |
4 months ago | 8 days ago | |
C# | C# | |
MIT License | MIT License |
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FFmpeg.NET
- What is the best way to combine 2 videos and align them vertically in c#?
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Wav to mp3 in unity
You could integrate FFmpeg ... https://github.com/cmxl/FFmpeg.NET Converts anything to everything
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I am trying to use .net to run a command through the command prompt but the command will only run when I close the .net window, is there a way to keep the windows open and still run the command
Finally, consider using a .net integrated version of ffmpeg like https://github.com/cmxl/FFmpeg.NET and write your conversion code around that. That way if you decide to make a UI with a progressbar and everything, you can make it actually work.
- What is the best way to validate and get the length of an aac file with asp.net core 5 running on Linux?
NAudio
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DIY Wavetable Synthesis Sequencer
Thanks for the suggestion. I have to rewrite most of the audio signal processing code anyway as I am using NAudio currently. Have heard of PiSound before, and will definitely check it out as it is pretty popular. I just need a way to output an array of numbers, representing the processed sound wave, to turn into an analog signal. Writing this from scratch is unnecessarily complicated when these libraries already exist.
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ButterWorth signal processing
https://github.com/naudio/NAudio/blob/master/NAudio.Core/Dsp/BiQuadFilter.cs Simple formulas for all major types of filters
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Cross-platform audio playback
Not tried it but there is also NAudio (https://github.com/naudio/NAudio)
I’ve used NAudio for this. You get Windows support for free, and it’s not too difficult to implement for other platforms. I have gists published for Android and iOS that should get you going.
- Playback audio from microphone to default speaker
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What is the best C# Library for detecting pitch from voice singing (through microphone)?
This might help: NAudio, they have a doc file for working with pitch here
- How to install NAudio in unity
- Show HN: Tone v0.0.4 – hackable command line audio tagger – any feedback?
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Trying to play a wave file slowed down
Hello. I'm working on a school assignment where I'm creating an application where the user can play .wav files slowed down to 0.5 speed. I'm using Naudio and Varispeed to accomplish this. There is a varispeed demo that shows how to do it and from what I can tell, I'm doing more or less the exact same in my code as the demo. But the wave file is played in the normal speed anyways. Does anyone have a clue on what I'm doing wrong?
- What programming environment do you recommend for implementing some DSP theory?
What are some alternatives?
H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes.
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
RabbitMQ.Dataflows - A set of libraries for rapidly developing RabbitMQ workflows/pipelines.
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
FileSignatures - A small library for detecting the type of a file based on header signature (also known as magic number).
vosk-api - Offline speech recognition API for Android, iOS, Raspberry Pi and servers with Python, Java, C# and Node
UploadStream - high performance file upload streaming for dotnet
TagLib# - Library for reading and writing metadata in media files
SeeShark - Simple C# camera library.
Audio Switcher - .NET Library which facilitates interacting with Audio Devices on Windows
MongoDB.Entities - A data access library for MongoDB with an elegant api, LINQ support and built-in entity relationship management
Bufdio - A cross platform audio playback library for .NET with PortAudio and FFmpeg