FFmpeg.NET
NAudio
FFmpeg.NET | NAudio | |
---|---|---|
4 | 29 | |
617 | 5,739 | |
- | 1.2% | |
4.8 | 5.4 | |
about 1 year ago | about 2 months ago | |
C# | C# | |
MIT License | MIT License |
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FFmpeg.NET
- What is the best way to combine 2 videos and align them vertically in c#?
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Wav to mp3 in unity
You could integrate FFmpeg ... https://github.com/cmxl/FFmpeg.NET Converts anything to everything
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I am trying to use .net to run a command through the command prompt but the command will only run when I close the .net window, is there a way to keep the windows open and still run the command
Finally, consider using a .net integrated version of ffmpeg like https://github.com/cmxl/FFmpeg.NET and write your conversion code around that. That way if you decide to make a UI with a progressbar and everything, you can make it actually work.
- What is the best way to validate and get the length of an aac file with asp.net core 5 running on Linux?
NAudio
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Lumix - a .NET open source ableton like DAW
For audio handling, since working with .NET there really wasn't a choice, if not using the NAudio library. This is working pretty well so far, with the ASIO support to get low latency (a must have in the audio world) and many useful features to work with audio samples.
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How to Integrate OpenAI for Text Generation, Text-to-Speech, and Speech-to-Text in .NET
This implementation will use the minimum configuration necessary. For Windows, we’ll also leverage the NAudio package for handling audio playback, as it offers a straightforward solution for recording and playing audio files.
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DIY Wavetable Synthesis Sequencer
Thanks for the suggestion. I have to rewrite most of the audio signal processing code anyway as I am using NAudio currently. Have heard of PiSound before, and will definitely check it out as it is pretty popular. I just need a way to output an array of numbers, representing the processed sound wave, to turn into an analog signal. Writing this from scratch is unnecessarily complicated when these libraries already exist.
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ButterWorth signal processing
https://github.com/naudio/NAudio/blob/master/NAudio.Core/Dsp/BiQuadFilter.cs Simple formulas for all major types of filters
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Cross-platform audio playback
Not tried it but there is also NAudio (https://github.com/naudio/NAudio)
I’ve used NAudio for this. You get Windows support for free, and it’s not too difficult to implement for other platforms. I have gists published for Android and iOS that should get you going.
- Playback audio from microphone to default speaker
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What is the best C# Library for detecting pitch from voice singing (through microphone)?
This might help: NAudio, they have a doc file for working with pitch here
- How to install NAudio in unity
- Show HN: Tone v0.0.4 – hackable command line audio tagger – any feedback?
What are some alternatives?
H.Pipes - A simple, easy to use, strongly-typed, async wrapper around .NET named pipes.
CSCore - An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.
UploadStream - high performance file upload streaming for dotnet
Xabe.FFmpeg - .NET Standard wrapper for FFmpeg. It allows to process media without know how FFmpeg works, and can be used to pass customized arguments to FFmpeg from dotnet core application.
ArcNET - Arcanum modding toolkit.
TagLib# - Library for reading and writing metadata in media files