Wave Engine
Phaser
Wave Engine | Phaser | |
---|---|---|
3 | 182 | |
118 | 35,792 | |
0.0% | - | |
3.4 | 9.6 | |
7 months ago | 4 months ago | |
JavaScript | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Wave Engine
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Do we really need monetization or is it a necessary evil?
So my question for you is, what do you think is the best way to handle in-game purchases? And also, what engine should we use to develop the game? We're considering newer engines so it's less bloated with users like Evergine, Yahaha, or Phaser. I've already talked to their reps, and so far, Yahaha and Phaser are the ones with robust monetization features, but I believe Phaser needs plugins for you to sell assets.
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Which game engine should I switch to from Unity after the IronSource merge?
https://evergine.com/ -- c# 3d engine
- Evergine, a multi-platform 3D engine for .NET
Phaser
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Simple React Game Tutorial
Just use an actual game framework https://phaser.io/
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Not only Unity...
Phaser (MIT/JS) https://github.com/photonstorm/phaser
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Thirteen Potions Build Log
I used the Phaser framework to build the game! I didn't pick it for any particular reason, I just saw that they were offering prizes at the end of the game jam so I thought it'd be a good choice. In hindsight, once again, I should have read the fine print and realized that Phaser is very large for this kind of game jam, but MOVING ON.
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Alternative Game Engines for Marooned Unity Developers
Phaser: I've actually used this engine before! It's pretty decent if you're just making small browser games and really easy to use. I taught a programming class to kids aged 10-15 and we used this for a couple of projects. They had no problem making some decent games with it. MIT Licensed and would definitely recommend giving it a go if you want to make something that has the same sort of style as older browser flash games we all used to play on Miniclip and other similar sites.
- FLaNK Stack Weekly 18 September 2023
- Phaser: A fast, fun and free open source HTML5 game framework
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Consider web technologies for game development
https://phaser.io/ is a great framework to get started with
- Bitty Engine: A tiny powerful game engine
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Building a Mobile Game with Phaser and Ionic Vue: Part One
I love playing video games, especially console and mobile games. I learned about Phaser (an open source framework for building games with JavaScript) last year and have wanted to try out game development using the skills I already have as a web developer.
What are some alternatives?
Stride Game Engine - Stride Game Engine (formerly Xenko)
kaboom.js - 💥 JavaScript game library
MonoGame - One framework for creating powerful cross-platform games.
PixiJS - The HTML5 Creation Engine: Create beautiful digital content with the fastest, most flexible 2D WebGL renderer.
UrhoSharp - Code to integrate with the Urho3D engine
GDevelop - :video_game: Open-source, cross-platform game engine designed to be used by everyone.
Xenko
BabylonJS - Babylon.js is a powerful, beautiful, simple, and open game and rendering engine packed into a friendly JavaScript framework.
Nez - Nez is a free 2D focused framework that works with MonoGame and FNA
three.js - JavaScript 3D Library.
UnrealCLR - Unreal Engine .NET 6 integration
nextjs-boilerplate - A NextJS boilerplate with tailwindcss, eslint and prettier