EnderChest
Back In Time
EnderChest | Back In Time | |
---|---|---|
7 | 38 | |
3 | 1,853 | |
- | 1.7% | |
9.2 | 8.9 | |
9 days ago | 5 days ago | |
Python | Python | |
GNU General Public License v3.0 only | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EnderChest
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What would be YOUR Ideal Ecosystem.
I'm never buying another console again. PC ports or emulation from now on. Steam is super convenient, but honestly my ideal ecosystem would be DRM-free titles that don't phone home. I have the technical knowhow to do my own "cloud" saves and config syncs (though the package I wrote to do it is currently mid-rewrite).
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Rom Save file transfer?
If by some chance your PC is running macOS or Linux, this is going to be absolutely trivial once you learn the syntax. I actually have a github project that does this specifically for Minecraft (while also keeping mods and settings synchronized between different instances on the same computer).
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Transfering Files from my deck to pc at any time
I've been working on a project that syncs my minecraft worlds, mods, resource packs and configs between five different computers, one of them being the Deck. It's command-line based and only really tested on Linux/macOS, but it has the advantage of being config-less (everything is handled by filenames alone) and will work in principle with any launcher. Transfers are also pretty fast since it uses rsync to just perform incremental backups--my world file is about 4GB right now, and it takes under a minute to check in and sync a play session across all my devices (I have a separate project that also does version control to roll back a creeper explosion a borked save caused by a corrupted mod)
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Minecraft modpacks on linux
Idk, I really dislike the Curseforge launcher so when I booted up GD I noped back out of it pretty fast. To each their own, and I do need to spend some more time with it, though, as I'm working on an asset manager that should be launcher-agnostic, and a lot of folks really do love GD (and Curseforge and Lunar and Badlion and the official Mojang launcher...).
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Best way to sync instances across PCs?
Working on it and would be happy to accept contributions and feedback.
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Linux gamers, what is making you stay?
Hmm... how is ssh support on Windows machines these days? Will the scripts I use to backup and synchronize my Minecraft instances work on Windows 11? And what are the good free nonlinear video editors for when I want to edit and post gameplay footage?
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I need some "Easy Going" games.
Interesting. I've never had a problem with MultiMC or any of its forks. It sounds to me like you probably just needed to allocate more RAM (as a rule I typically set the default Xmx to half the total system RAM, or 8GB in the case of the Deck). In any case, thanks for clueing me into an alternative launcher. I'm working on a project to keep mods, configs, resource packs, worlds, etc. synced across different instances and different computers, and eventually I'll want to make sure I support as many launchers as possible.
Back In Time
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Opportunity for beginners: Some code cleaning in "Back In Time"
it is often asked by beginners how and where starting to contribute. As member of the maintenance team of Back In Time (Backup software using rsync in the back, written with Python and Qt) I would like to introduce one of our "good first issues" (#1578).
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Free software project "Back In Time" requests for translation
I'm member of the upstream maintenance team of Back In Time a rsync-based backup software. No one gets payed. No company behind hit. Even the maintainers and developers are volunteers.
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Why is contributing soo hard
Back In Time is a round about 15 years old backup software using rsync in the back. I'm part of the 3rd generation maintenance team there. A lot of work in investigating and fixing issues, understanding, documenting and refactoring old code.
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[English -> Portuguese EU / Brazil] Text about attracting translators to a FOSS project
This request is related to an Open Source project named Back In Time. Everyone there works voluntarily and unpaid.
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Is it normal practice in Github for a valid issue to be closed if the Dev can't work on it at the moment?
In my own project we do it more transparent. We close if there is a good reason for it. We don't close just because no one is working on something. If there are no resources to work in it now but it seems important we keep it open until it is fixed. We do use milestones and priority labels to give the users an idea about our plans.
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Free Software project "Back In Time" requests for translators
I'm member of the maintenance team of Back In Time a rsync-based backup software.
Most of the strings are form two past developers (the founder and the past maintainer). Since last summer we took over the project and try to clean things up. Some of the source strings just got a review from a linguist and he also mentioned about that exclamation marks. But he kind of stopped at some point because it was to much. ;)
Currently the translation is locked because of maintenance issues and an open PR offering review of original English strings.
Great and thanks. Feel free to ask further questions in the Issues section of our project or the bit-dev.python.org mailing list. Of course you can contact me directly here.
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Date of "069 17 - 'Back In Time' Backup Software for Linux"
I'm interested in that topic because I'm member of the maintenance team of Back In Time, the software discussed in that video. The version in video is 0.9, today Back In Time reached 1.3.3. Also interesting is that I'm the third generation of maintainers to that project. I'm not sure but 0.9 there was the fist maintainer and founder involved only.
What are some alternatives?
new-lg4ff - Experimental Logitech force feedback module for Linux
TimeShift - System restore tool for Linux. Creates filesystem snapshots using rsync+hardlinks, or BTRFS snapshots. Supports scheduled snapshots, multiple backup levels, and exclude filters. Snapshots can be restored while system is running or from Live CD/USB.
Rdiff-backup - Reverse differential backup tool, over a network or locally.
BorgBackup - Deduplicating archiver with compression and authenticated encryption.
oversteer - Steering Wheel Manager for GNU/Linux
Rsnapshot - a tool for backing up your data using rsync (if you want to get help, use https://lists.sourceforge.net/lists/listinfo/rsnapshot-discuss)
OfflineMC - A custom launcher for Minecraft that allows you to easily manage multiple installations of Minecraft at once while offline (Fork of PolyMC)
Duplicati - Store securely encrypted backups in the cloud!
snapper-gui - GUI for snapper, a tool for Linux filesystem snapshot management, works with btrfs, ext4 and thin-provisioned LVM volumes
restic - Fast, secure, efficient backup program
Kup Backup System - A backup scheduler for KDE's Plasma desktop
Duplicity - Unnoficial fork of Duplicity - Bandwidth Efficient Encrypted Backup