EmptyEpsilon
Fable: F# |> BABEL
EmptyEpsilon | Fable: F# |> BABEL | |
---|---|---|
8 | 60 | |
514 | 2,826 | |
- | 0.8% | |
8.3 | 9.7 | |
1 day ago | 7 days ago | |
Lua | F# | |
GNU General Public License v3.0 only | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
EmptyEpsilon
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The £3M immersive 'spaceship' where you can battle to save humanity
The engine is built on FOSS: https://daid.github.io/EmptyEpsilon/
Looks like they're working off a fork of a fork: https://github.com/clockwork-dog/EmptyEpsilon/commits/main/
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Thorium – A Starship Bridge Simulator
Thorium is great; it's closer to a virtual tabletop for starship RPGs than a standalone game, built around creating interactive narratives. That sets it apart from the more straightforward game-style bridge sims, like Artemis[1] and EmptyEpsilon[2], which have scriptable scenarios with narrative elements but have more fundamentally game-focused mechanics.
All of these get used in a lot of fun ways for live events beyond their design, too. Thorium's "family tree" comes from interactive events at planetariums, and EmptyEpsilon, being open-source with an HTTP API and game-master screen for directly manipulating live game state and pretending to be ships, became a popular front-end for European LARPs.[3]
1: https://www.artemisspaceshipbridge.com/#/
2: https://daid.github.io/EmptyEpsilon/
3: https://www.odysseuslarp.com/blog/steering-the-starship-empt...
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Ask HN: Favourite Open Source Game?
Empty Epsilon bridge simulator: https://github.com/daid/EmptyEpsilon
The game itself is fun, but the best stuff I've seen is it being reused, modified, and adapted for LARPs and crowdplay.
Out of Orbit is a great and ongoing example, a Finnish escape room-ish experience that also has a Twitch game putting stream chat in the role of the ship's AI: https://outoforbit.fi/ and https://www.twitch.tv/outoforbitgame/about
Empty Epsilon powers the game part, with integrations using its DMX interface and HTTP API to provide hardware interfaces and things like Twitch chat commands modifying the game state.
- Ask HN: What game you wished existed?
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10 player LAN Party: What are some good games?
EmptyEpsilon - a free multiplayer bridge simulator. Each ship is typically crewed by 3-6 people, but you can run multiple ships in the same game or get mods that add/change roles.
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Is there any current Co-op tank game with campaign (against AI enemies? Not RTS, not multiplayer, just driver and gunner doing missions in a campaign.
"the open source": Empty Epsilon. A little more complex of a simulation than Artemis, but feels much more limited from a mission standpoint, mostly due to lack of development from that aspect. Does away with the "Star Trek" feel of Artemis for a more industrial feeling.
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Making a game in C++
If you want to look at an interesting open source C++ game project that (iirc) uses SFML, you could check out Empty Epsilon.
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
What are some alternatives?
symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.
rescript-compiler - The compiler for ReScript.
teiserver - Middleware server for online gaming
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
raylib - A simple and easy-to-use library to enjoy videogames programming
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
axl.glfl - An organized multiplatform OpenGL function loader.
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Mindustry - The automation tower defense RTS
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
haxe - Haxe - The Cross-Platform Toolkit