EmptyEpsilon VS Fable: F# |> BABEL

Compare EmptyEpsilon vs Fable: F# |> BABEL and see what are their differences.

EmptyEpsilon

Open source bridge simulator. Build with the SeriousProton engine. (by daid)

Fable: F# |> BABEL

F# to JavaScript, TypeScript, Python, Rust and Dart Compiler (by fable-compiler)
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EmptyEpsilon Fable: F# |> BABEL
8 60
514 2,826
- 0.8%
8.3 9.7
1 day ago 7 days ago
Lua F#
GNU General Public License v3.0 only MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

EmptyEpsilon

Posts with mentions or reviews of EmptyEpsilon. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-23.
  • The £3M immersive 'spaceship' where you can battle to save humanity
    2 projects | news.ycombinator.com | 23 Mar 2024
    The engine is built on FOSS: https://daid.github.io/EmptyEpsilon/

    Looks like they're working off a fork of a fork: https://github.com/clockwork-dog/EmptyEpsilon/commits/main/

  • Thorium – A Starship Bridge Simulator
    3 projects | news.ycombinator.com | 1 Mar 2023
    Thorium is great; it's closer to a virtual tabletop for starship RPGs than a standalone game, built around creating interactive narratives. That sets it apart from the more straightforward game-style bridge sims, like Artemis[1] and EmptyEpsilon[2], which have scriptable scenarios with narrative elements but have more fundamentally game-focused mechanics.

    All of these get used in a lot of fun ways for live events beyond their design, too. Thorium's "family tree" comes from interactive events at planetariums, and EmptyEpsilon, being open-source with an HTTP API and game-master screen for directly manipulating live game state and pretending to be ships, became a popular front-end for European LARPs.[3]

    1: https://www.artemisspaceshipbridge.com/#/

    2: https://daid.github.io/EmptyEpsilon/

    3: https://www.odysseuslarp.com/blog/steering-the-starship-empt...

  • Ask HN: Favourite Open Source Game?
    69 projects | news.ycombinator.com | 1 Jun 2022
    Empty Epsilon bridge simulator: https://github.com/daid/EmptyEpsilon

    The game itself is fun, but the best stuff I've seen is it being reused, modified, and adapted for LARPs and crowdplay.

    Out of Orbit is a great and ongoing example, a Finnish escape room-ish experience that also has a Twitch game putting stream chat in the role of the ship's AI: https://outoforbit.fi/ and https://www.twitch.tv/outoforbitgame/about

    Empty Epsilon powers the game part, with integrations using its DMX interface and HTTP API to provide hardware interfaces and things like Twitch chat commands modifying the game state.

  • Ask HN: What game you wished existed?
    8 projects | news.ycombinator.com | 25 May 2022
  • 10 player LAN Party: What are some good games?
    1 project | /r/lanparty | 14 Apr 2022
    EmptyEpsilon - a free multiplayer bridge simulator. Each ship is typically crewed by 3-6 people, but you can run multiple ships in the same game or get mods that add/change roles.
  • Is there any current Co-op tank game with campaign (against AI enemies? Not RTS, not multiplayer, just driver and gunner doing missions in a campaign.
    1 project | /r/pcgaming | 31 Oct 2021
    "the open source": Empty Epsilon. A little more complex of a simulation than Artemis, but feels much more limited from a mission standpoint, mostly due to lack of development from that aspect. Does away with the "Star Trek" feel of Artemis for a more industrial feeling.
  • Making a game in C++
    12 projects | /r/gamedev | 22 Sep 2021
    If you want to look at an interesting open source C++ game project that (iirc) uses SFML, you could check out Empty Epsilon.

Fable: F# |> BABEL

Posts with mentions or reviews of Fable: F# |> BABEL. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-03-06.
  • Dada, an Experiement by the Creators of Rust
    9 projects | news.ycombinator.com | 6 Mar 2024
    This conversation could be referring to https://fable.io/

    Other than that, the question is indeed strange and I agree with your statements.

  • Exploring a foreign F# codebase
    4 projects | dev.to | 24 Feb 2024
    NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
  • Revisiting WASM for F#
    3 projects | dev.to | 16 Dec 2023
    I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
  • A new F# compiler feature: graph-based type-checking
    9 projects | news.ycombinator.com | 5 Nov 2023
    Fable compiler - https://fable.io/

    The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.

    Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.

  • Building React Components Using Unions in TypeScript
    15 projects | dev.to | 1 Oct 2023
    Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
  • Fable: an F# to Dart compiler
    1 project | /r/dartlang | 26 Sep 2023
  • Dart 3.1 and a retrospective on functional style programming in Dart
    7 projects | news.ycombinator.com | 17 Aug 2023
    Stuff like this: https://github.com/fable-compiler/Fable/issues/1822

    It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.

  • Elixir – Why the dot (when calling anonymous functions)?
    2 projects | news.ycombinator.com | 14 Aug 2023
    F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
  • Is it possible to write games like Pac-Man in a functional language?
    10 projects | news.ycombinator.com | 1 Jul 2023
  • URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
    1 project | /r/dotnet | 16 Jun 2023
    I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.

What are some alternatives?

When comparing EmptyEpsilon and Fable: F# |> BABEL you can also consider the following projects:

symphony-of-empires - Symphony of the Empires is a RTS strategy game and map game.

rescript-compiler - The compiler for ReScript.

teiserver - Middleware server for online gaming

Sutil - Lightweight front-end framework for F# / Fable. No dependencies.

raylib - A simple and easy-to-use library to enjoy videogames programming

ClojureCLR - A port of Clojure to the CLR, part of the Clojure project

axl.glfl - An organized multiplatform OpenGL function loader.

Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.

Mindustry - The automation tower defense RTS

Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness

OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe

haxe - Haxe - The Cross-Platform Toolkit