Empire-for-PDP-10 VS ancient-3d-for-turboc

Compare Empire-for-PDP-10 vs ancient-3d-for-turboc and see what are their differences.

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Empire-for-PDP-10 ancient-3d-for-turboc
2 4
41 11
- -
0.0 0.0
over 2 years ago over 7 years ago
Fortran C
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

Empire-for-PDP-10

Posts with mentions or reviews of Empire-for-PDP-10. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2021-12-20.

ancient-3d-for-turboc

Posts with mentions or reviews of ancient-3d-for-turboc. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-20.
  • Ask HN: Publish old projects even though the source code embarrasses you by now?
    7 projects | news.ycombinator.com | 20 Nov 2022
    Nice! This prompted me to post my own code from the same era: https://github.com/pjc50/ancient-3d-for-turboc

    I guess I should add screenshots.

  • Step Away from Stack Overflow
    2 projects | news.ycombinator.com | 23 Dec 2021
    Twenty-five years ago, slightly before I was an undergraduate, I got hold of the PC Games Programmers Encyclopedia http://bespin.org/~qz/pc-gpe/ and built myself a software renderer. You can see it on github: https://github.com/pjc50/ancient-3d-for-turboc

    Software matrix multiplication is a perfectly reasonable way of doing 3D graphics, when you don't have a GPU. They were just starting to become a consumer product at that time: https://fabiensanglard.net/3dfx_sst1/

  • Found a program I wrote in 1981 and decided to bring it back to life
    6 projects | news.ycombinator.com | 25 Sep 2021
    The set of things you had to worry about is just .. different. My ancient programmer credentials from 1996: https://github.com/pjc50/ancient-3d-for-turboc

    Back in the day, you had:

    - single processor

  • Dissecting the Apple M1 GPU, part I
    2 projects | news.ycombinator.com | 8 Jan 2021
    Is this where I post the code I wrote twenty-five years ago to do 16-bit fixed-point 3D rendering? https://github.com/pjc50/ancient-3d-for-turboc

    The target architecture was a 33MHz 486 PC running in "real" (ie sixteen-bit) mode. While hardware floating point was sometimes available (DX systems) it was quite slow.

What are some alternatives?

When comparing Empire-for-PDP-10 and ancient-3d-for-turboc you can also consider the following projects:

Pico-setup - The Raspberry Pi Pico toolchain setup script modified for PCs running Ubuntu, Debian or Mint etc.

mesa - Mesa 3D graphics library (read-only mirror of https://gitlab.freedesktop.org/mesa/mesa/)

nankervis-pdp10-js - DECsystem-10 (PDP-10 KI10) Emulator in Javascript

transmit - Final Project for Distributed Web Systems (Fall 2016)

Historic-code-PC-Pascal-and-AS

trualias - Mentally computable verification codes for email aliases implemented as a postfix tcp table or milter; uses asyncio.

z80porter - Port writer/tester for Z80-based systems running CP/M

irooster - Turn your Mac into a $2,000 alarm clock

lunchplanner - (VERY old code I keep for self reference, this is supposed to be a joke anyway)

K-BOOM - An Atomic Bomberman clone that runs on 80286, featuring video (1997).

depoverflow - Watches StackOverflow answers and GitHub issues referenced in code for changes