erpc
ice
erpc | ice | |
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2 | 3 | |
668 | 1,977 | |
1.9% | 0.3% | |
6.8 | 9.8 | |
8 days ago | 5 days ago | |
C++ | C++ | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
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erpc
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Protocol on top of USB HID
I would love to see the kind of HID solution that you describe paired with a proper strongly typed message format like eRPC. In previous searches for similar messaging, I have also found things like EmbeddedProto and nanopd. I never got to dive into the details on any of these, though.
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Does anyone have a protocol for the communication between microcontroller and PC?
I've seen people mention Messagepack, Asn.1 and Nanopb, which are data serialization libraries. Since in your example you mention that your protocol is like {START_COMMAND} {MODE_BYTE} {MODE_LENGTH} {MODE_DATA} I suppose that what you want is not only to transmit data, but also commands. I believe that RPC (Remote Procedure Call) is what you're looking for. Unfortunately I haven't found any really mature and well-known RPC frameworks for embedded. There is eRPC, but it is not so actively maintained. The RPC module from Pigweed, a embedded toolkit from Google, looks promising but IMHO it's a work in progress (especially the documentation is quite lacking).
ice
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The Rise and Fall of Corba (2006)
We still don't have anything that can do what CORBA could do. gRPC doesn't even come close.
If you are interested in this type of technology, I recommend looking at ZeroC's Ice. https://zeroc.com
It's CORBA with all the warts removed, and a lot of other useful stuff added.
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Strive for simplicity: sanctions, transactions and a big refactoring
Are you saying: “This solution does not look particularly great”? Well, there's more. The system was not just your average, boring product, it was a modern and fancy distributed system, so it used a framework called Zeroc Ice. This is an RPC framework that also provides deployment configuration, service discovery, SSL encryption and more. By itself it’s rather interesting, but in our case it was used almost everywhere. Majority of the functions in the system were exposed as RPCs, which made them effectively globally visible. And they could call other RPCs and they called even more. And every call produced some side effects that were quite often used in condition expressions of “Algorithms” defined with DSL. These conditions were of course quite heavily nested. As a result, even though we could see in the monitoring interface which steps were already passed, it was almost impossible to tell what would happen next.
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A structured p2p network implemented over WASM and WebRTC (pure Rust)
What is ICE? In-circuit emulation? RPC framework?
What are some alternatives?
protobuf - Protocol Buffers - Google's data interchange format [Moved to: https://github.com/protocolbuffers/protobuf]
PrimeHack-Updater - An Updater for PrimeHack
areg-sdk - AREG is an asynchronous Object RPC framework to simplify multitasking programming by blurring borders between processes and treating remote objects as if they coexist in the same thread.
nativefier - Make any web page a desktop application
FlatBuffers - FlatBuffers: Memory Efficient Serialization Library
SteamLauncher - A LaunchBox/BigBox plugin designed to allow games and/or roms to be easily launched through Steam.
bomba - C++ library for convenient implementation of RPC and serialisation
steam-buddy - A web interface for managing Steam remotely
bakelite - Bakelite is a utility that makes it simple to communicate with your firmware.
rings - Rings is a structured peer-to-peer network implementation using WebRTC, Chord DHT, and full WebAssembly (WASM) support.
pegasus-frontend - A cross platform, customizable graphical frontend for launching emulators and managing your game collection.
SymphonyMediaBridge - The Symphony Media Bridge (SMB) is a media server application that handles audio, video and screen sharing media streams in an RTC conference system.