Eigengrau-s-Essential-Establishment-Generator
sugarcube-2
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Eigengrau-s-Essential-Establishment-Generator | sugarcube-2 | |
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103 | 18 | |
796 | 155 | |
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0.0 | 0.0 | |
2 months ago | 5 days ago | |
TypeScript | JavaScript | |
MIT License | BSD 2-clause "Simplified" License |
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Eigengrau-s-Essential-Establishment-Generator
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DM RESOURCES
Kassoon Eigengrausgenerator Donjon PBE games Azgaar's Fantasy Map Generator.
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Looking for a town/city/nation name generator
I love Eigengrau's Generator for helping flesh out cities in a world
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Looking for ideas for my next WFRPG 4E project :)
Eigengrau's Fanstsy Town Generator
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Eigengrau's Generator - Persistent Fantasy Settlements (Day 2 of 31 Days of Solo RPG Tools)
Eigengrau's Generator will create you a fantasy settlement with streets, establishments, NPCs and more. You can add more elements to it and edit the existing ones. You can also roll a new town if you want a new one.
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Would you be interested in a handbook that features a range of NPCs to enhance your role-playing campaigns as a dungeon master?"
Seems like it would be hard to offer something that would be a better value than something like the Kassoon NPC generator or Eigengrau's Generator.
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How do you do cities?
I really like Eigengrau's Generator: https://eigengrausgenerator.com/
- Town Map Generating
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[Part 4] 20 free DM tools.
https://eigengrausgenerator.com/ Denerates towns and NPCs, all in paragraphs suitable to read out to players.
- Trying to find an old generator
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Help with starting town
2) Use something like this to generate one randomly.
sugarcube-2
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Issues with Numberpool Macro
I'm currently using Twine 2.3.9 with Sugarcube 2.36.1 and trying to run the numberpool macro. I've posted the CSS and JS files into the "Edit Story Stylesheet" and "Edit Story JavaScript" text boxes, respectively. But when I try to run the numberpool macro, I wind up with the error code:
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Twine for beginners
SugarCube is a little more barebones, but this also means more freedom. If you are a little more experienced with HTML, CSS and JavaScript (or plan to learn some by making a Twine game), I'd recommend learning SugarCube rather than Harlowe. Documentation: https://www.motoslave.net/sugarcube/2/
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How to create a story game with Javascript
You can go without it and feel fine. But if you have custom stuff, you'll use some macros and scripts. What are they? Imagine Twine as a core, but it has various engines that do things differently. It supports four such engines(story formats) to make the creation process more accessible. Each of them varies in complexity. In this article, I'll be using SugarCube.
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Question regarding variables
I strongly suggest you consider changing your project to using the 2.x series of SugarCube instead.
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Help learning to create macros and/or widgets
As for examples, I would suggest looking at the source code of SugarCube's own built-in macros, because they use the same APIs as you would to create your own custom macros.
- Changing the tooltip for the UI Buttons
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How To Make a Sliding Bar
I'd recommend switching to the SugarCube story format, if it's not too late for you to do that. It has an approach which is far more open and amenable to creating your own custom inputs, such as sliding bars.
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Well hello I have a newbie question about using a custom GUI for twine stories
I strongly recommend using the SugarCube story format, since it's flexible and has the most built-in tools of any of the default Twine story formats. In the SugarCube "CSS" documentation section, it shows you how you can change backgrounds using tags you set in your passages and CSS you put in your Stylesheet section. Also, if you really want to have your own UI in SugarCube, you can use the StoryInterface special passage to change the layout however you want (though this will take knowing a bit of HTML and CSS).
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Pre-checked Checkbox
This means that you just need to update your version of SugarCube to get your code to work. The easiest way to do that is to just update to the latest stable release of the Twine editor. If you're not using the Twine editor, then you can download the latest version of the SugarCube story format from the SugarCube site.
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Selectors and stuff css for Stylesheet twine
I'm not quite sure what you mean by a "full list of selectors". I'd recommend checking out the SugarCube "CSS" documentation, especially the "Built-in Stylesheets" section. You might also check out the "Bleached" stylesheet, from the SugarCube 2 page.
What are some alternatives?
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
TwineHacker - Chrome\Firefox dev-tools extension: How To Debug(Or Cheat) Twine{SugarCube} Variables
TownGeneratorOS - The source code of the Medieval Fantasy City Generator
custom-macros-for-sugarcube-2 - A collection of systems and macros for Twine.
twinejs - Twine, a tool for telling interactive, nonlinear stories
harlowe-audio - An audio library for use with the Twine 2 story format Harlowe (v2.x or higher).
Armoria - Heraldry generator and editor
harlowe-macro-api - Adds an accessible, simplified framework to Harlowe for creating custom macros in JavaScript.
Nathans-DnD5e-Foundry-Modules - A list of modules that I personally use for my Foundry DnD5e games, along with my preferred settings for each.
Visual Studio Code - Visual Studio Code
tweego-setup - A Tweego project boilerplate.