Eigengrau-s-Essential-Establishment-Generator
twinejs
Eigengrau-s-Essential-Establishment-Generator | twinejs | |
---|---|---|
103 | 417 | |
841 | 2,364 | |
1.0% | 3.2% | |
0.0 | 7.8 | |
over 1 year ago | 2 months ago | |
TypeScript | TypeScript | |
MIT License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Eigengrau-s-Essential-Establishment-Generator
-
DM RESOURCES
Kassoon Eigengrausgenerator Donjon PBE games Azgaar's Fantasy Map Generator.
-
Looking for a town/city/nation name generator
I love Eigengrau's Generator for helping flesh out cities in a world
-
Looking for ideas for my next WFRPG 4E project :)
Eigengrau's Fanstsy Town Generator
-
Eigengrau's Generator - Persistent Fantasy Settlements (Day 2 of 31 Days of Solo RPG Tools)
Eigengrau's Generator will create you a fantasy settlement with streets, establishments, NPCs and more. You can add more elements to it and edit the existing ones. You can also roll a new town if you want a new one.
-
Would you be interested in a handbook that features a range of NPCs to enhance your role-playing campaigns as a dungeon master?"
Seems like it would be hard to offer something that would be a better value than something like the Kassoon NPC generator or Eigengrau's Generator.
-
How do you do cities?
I really like Eigengrau's Generator: https://eigengrausgenerator.com/
- Town Map Generating
-
[Part 4] 20 free DM tools.
https://eigengrausgenerator.com/ Denerates towns and NPCs, all in paragraphs suitable to read out to players.
- Trying to find an old generator
-
Help with starting town
2) Use something like this to generate one randomly.
twinejs
-
Designing your own node-based visual programming language
How sophisticated your language is depends only on your whim, honestly. Even most automatization solutions like Make or n8n make do with just simple connections between node bubbles, with edges only signifying the execution flow. They balance it out with complex node editors, and values from other blocks are used in templates like how you would write a Nunjucks-templated HTML page. A more gamedev-related example is Twine.
-
Odyc.js – A tiny JavaScript library for narrative games
There is also twinery or inklewriter for simple text stories with an online authoring option. And Inform7 for full on text adventures, where you write the stories in a declarative manner as plain english.
https://twinery.org
https://inklewriter.com
https://ganelson.github.io/inform-website/
-
Ask HN: What are you working on? (April 2025)
Some sort of escape room backbone software that links together all of the hardware according to a script is such a neat idea. It would be so cool to have something like Twine [0] to build out the story graphically, where input/output is via cues to staff/hardware rather than just text on screen. An old boss of mine used to run home-haunts for halloween. (a walk-through haunted house experience scaffolded-up in his yard) I helped him a few times, and I was always amazed by how big of a community there was. There were at least 5-6 people doing a haunt next week and would come help out at his, then he would help at their haunt the next week. My boss was even making a magazine for the community for a while. Something for those folks doing quick popup theatrical events/escape rooms that could handle some "duct tape engineering" would totally have an interested market, and if it was open source you'd get great patches.
BUT I also get what you mean, have find out what works first. Do you have a blog for your escape room progress? That sounds like such a cool thing to follow you making!
[0] (https://twinery.org/)
-
The Myst Graph: A New Perspective on Myst
> I hoped for an entre genre to form around literary hypertext with diegetic narrative
Twine and other interactive fiction engines provide this to some degree, though I think Cyan’s visual aesthetic is also intrinsic to the feel of the games.
https://twinery.org
-
Building a narrative game with Next.js and AI
Once all dialogs were ready, I needed a nodal system to organize dialogs for each scene. Instead of directly crafting a huge JSON object, I relied on a visual tool called Twine.
-
Make Rock, Paper, Scissor game with Ink "Game Engine"
Recently I discovered Ink narrative language by INKLE that you has the Inky editor and it is an alternative to Twine.
- Ask HN: Platform for 11 year old to create video games?
- Ask HN: Modern Day Equivalent to HyperCard?
- Show HN: Twine – Gorgeous open source multiplatform RSS app
- Ask HN: Yo wants to build a game, I'm lost. What can I do?
What are some alternatives?
Fantasy-Map-Generator - Web application generating interactive and highly customizable maps
RenPy - The Ren'Py Visual Novel Engine
world-maker - A world building app
sugarcube-2 - SugarCube is a free (gratis and libre) story format for Twine/Twee.
Armoria - Heraldry generator and editor
YarnSpinner - Yarn Spinner is a tool for building interactive dialogue in games!