ENGAGE VS gameboy

Compare ENGAGE vs gameboy and see what are their differences.

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ENGAGE gameboy
7 3
269 53
0.7% -
2.1 0.0
3 months ago over 2 years ago
C Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ENGAGE

Posts with mentions or reviews of ENGAGE. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.

gameboy

Posts with mentions or reviews of gameboy. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-03-08.
  • DMG-01 Emulator in Rust
    1 project | news.ycombinator.com | 9 Mar 2023
  • Battery Free Gameboy
    2 projects | news.ycombinator.com | 8 Mar 2023
    Looks like they used an existing emulator and this was mostly a hardware and memory integrity test. I’d love to see this approached from the perspective of “how clever can we get with the emulator itself to save power?”

    When I wrote mine, something I ran into was realizing that often the CPU and PPU are just doing the same thing over and over and over. If only I could cache all that work.

    For example, you don’t modify the previous frame. You have to draw the entire frame every time, writing sprites from OAM memory every time. Sometimes games do clever stuff here for effects, but a lot of the time you’re just drawing the same stuff. Like Tetris is almost completely a routine of drawing almost entirely the same graphics every time. Most of the cycles and OAM writes are just juggling sprites to draw the same layout every time.

    I documented the heck out of the PPU because it gave me the second most grief (sound being the worst by far) if you are curious: https://github.com/ablakey/gameboy/blob/master/src/guest/sys...

  • Show HN: Rust-starter, a boilerplate to build Rust CLI applications
    9 projects | news.ycombinator.com | 25 Jan 2021
    As long as you're not doing any complex argument handling, it's dead simple:

    https://github.com/ablakey/gameboy/blob/master/src/main.rs#L...

What are some alternatives?

When comparing ENGAGE and gameboy you can also consider the following projects:

rgbds - Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color

actix-todo - Todo list API made in rust + actix-web + tokio-postgres

gbdk-2020 - An updated version of GBDK, C compiler, assembler, linker and set of libraries for the Nintendo Gameboy, Nintendo Entertainment System, Sega Master System, Sega Game Gear.

embox - Modular and configurable OS for embedded applications

BFree - BFree: Enabling Battery-free Sensor Prototyping with Python

epdiy - EPDiy is a driver board for affordable e-Paper (or E-ink) displays.